| Blockland Forums > Modification Help |
| Missile Capabilities |
| << < (2/3) > >> |
| Amade:
That's entirely possible. If you get all the datablocks and models made I'd be willing to script its firing. |
| Midway Sentinel:
thanks, ill start working on it right now! |
| Space Guy:
For something like that it looks like you could have it fire a 'deactivated' slow projectile with no trail and the launch smoke explosion effect, then when it explodes spawn a new projectile with the same direction it was going initially and the rocket trail. |
| Midway Sentinel:
that sounds good, even though i dont know how to do that, but Amade said he would script it, good idea overall! :) :cookie: ps. im about half way done with the base model of the launcher, once its finished, im going to start on the projectile model |
| Midway Sentinel:
well, i cant get the model to work well, and i cant get the projectile to show up ingame (i wonder if it has to do with the model turning black when i export it :( ), so if there is a person who is good at modeling and stuff they might want to try this, and maybe even build the server.cs file, im getting very frustrated :(, maybe someone should take over the whole thing and design it their way |
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