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OnUnMount does not work on a certain script but works on others

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Kalphiter:


--- Quote from: The Titanium on August 28, 2010, 04:45:50 PM ---I found this out by myself without the help of any of you bastards.
Thank you so much!

--- End quote ---


The Titanium:

I said that because no-one loving helps. You tried, at least. But no, you just walk away and slap me in the face with some stuffty joke.

The Titanium:

I made a script that begins looping when you click the right mouse button and ends looping when you let go of the right mouse button.
This happens if you are holding a certain weapon which I specifically told to initiate a script that ends the looping if it unmounts.
I disabled every add-on besides this weapon.
It still happens. The onunmount script still doesn't work. And it's physically identical to the one that is used in the FRF2 and yet it does nothing at all.
Why.
WHY.
WHY.

The Titanium:

-snip-
Sorry for triple bump.

Destiny/Zack0Wack0:


--- Quote from: The Titanium on August 29, 2010, 08:49:03 PM ---
--- End quote ---
Yeah, I would've helped  but now that I see you've called me a bastard I'm not going to.

hint: it's calling the playthread function on the weaponimage, not the player.

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