| Blockland Forums > Modification Help |
| Re-Started Modelling - Decent weapon model? |
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| TheLegomaster:
Needs flatshading, and also: --- Quote from: Zloff on August 31, 2010, 12:41:44 PM ---He means use hexagons instead of squares --- End quote --- No, I meant have the cylinders have six sides. |
| Corbiere:
--- Quote from: TheLegomaster on September 01, 2010, 11:45:41 AM ---Needs flatshading, and also:No, I meant have the cylinders have six sides. --- End quote --- I worked that out for myself after finding out that HEXAGON wasn't a shape in ms3d. 6 point cylinder = hexagon. |
| TheKhoz:
--- Quote from: Corbiere on September 01, 2010, 07:26:30 AM ---Can anyone give me ANY advice on how to make a good handle. --- End quote --- Make a square, and bevel it. Create a cube. Use Shift - R mouse button, to deselect the center: Go to the Extrude Panel, and click the lower Extrude button once: Then go to the Scale tab, L-Click, then move your mouse in the general direction of the diagonal line, from bottom to top. Make sure the cube looks like this^^ in top/bottom view. |
| Corbiere:
When I shift - Rclick it just deselects the whole thing :-( |
| TheKhoz:
--- Quote from: Corbiere on September 01, 2010, 01:59:05 PM ---When I shift - Rclick it just deselects the whole thing :-( --- End quote --- Make sure you are in face selection mode. |
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