| Blockland Forums > Modification Help |
| Making a Projectile Stay on Impact? |
| (1/2) > >> |
| .Aeris.:
Does anyone know the part of the bow script that makes the arrow stay? --- Quote from: Syntho on September 05, 2010, 03:30:08 PM ---I'm pretty sure it would be this. --- Code: ---}; datablock ParticleEmitterData(arrowStickExplosionEmitter) { ejectionPeriodMS = 1; periodVarianceMS = 0; ejectionVelocity = 5; velocityVariance = 0.0; ejectionOffset = 0.0; thetaMin = 80; thetaMax = 80; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "arrowStickExplosionParticle"; useEmitterColors = true; uiName = "Arrow Stick"; --- End code --- Not to sure though. --- End quote --- |
| phflack:
try editing that part out and testing it ingame? |
| .Aeris.:
--- Quote from: phflack on September 05, 2010, 06:41:01 PM ---try editing that part out and testing it ingame? --- End quote --- I'm pretty sure that that would just make the projectile invisible until it hits something. |
| Destiny/Zack0Wack0:
It's in the projectile datablock and it has to do with ballistics and stick variables. |
| Unwritten Calender:
Can't you just look at the arrow's code? |
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