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Making a Projectile Stay on Impact?
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.Aeris.:
Does anyone know the part of the bow script that makes the arrow stay?
--- Quote from: Syntho on September 05, 2010, 03:30:08 PM ---I'm pretty sure it would be this.

--- Code: ---};
datablock ParticleEmitterData(arrowStickExplosionEmitter)
{
   ejectionPeriodMS = 1;
   periodVarianceMS = 0;
   ejectionVelocity = 5;
   velocityVariance = 0.0;
   ejectionOffset   = 0.0;
   thetaMin         = 80;
   thetaMax         = 80;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   particles = "arrowStickExplosionParticle";

   useEmitterColors = true;
   uiName = "Arrow Stick";
--- End code ---
Not to sure though.

--- End quote ---
phflack:
try editing that part out and testing it ingame?
.Aeris.:

--- Quote from: phflack on September 05, 2010, 06:41:01 PM ---try editing that part out and testing it ingame?

--- End quote ---
I'm pretty sure that that would just make the projectile invisible until it hits something.
Destiny/Zack0Wack0:
It's in the projectile datablock and it has to do with ballistics and stick variables.
Unwritten Calender:
Can't you just look at the arrow's code?
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