Blockland Forums > Modification Help
Making a Projectile Stay on Impact?
.Aeris.:
Does anyone know the part of the bow script that makes the arrow stay?
--- Quote from: Syntho on September 05, 2010, 03:30:08 PM ---I'm pretty sure it would be this.
--- Code: ---};
datablock ParticleEmitterData(arrowStickExplosionEmitter)
{
ejectionPeriodMS = 1;
periodVarianceMS = 0;
ejectionVelocity = 5;
velocityVariance = 0.0;
ejectionOffset = 0.0;
thetaMin = 80;
thetaMax = 80;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "arrowStickExplosionParticle";
useEmitterColors = true;
uiName = "Arrow Stick";
--- End code ---
Not to sure though.
--- End quote ---
phflack:
try editing that part out and testing it ingame?
.Aeris.:
--- Quote from: phflack on September 05, 2010, 06:41:01 PM ---try editing that part out and testing it ingame?
--- End quote ---
I'm pretty sure that that would just make the projectile invisible until it hits something.
Destiny/Zack0Wack0:
It's in the projectile datablock and it has to do with ballistics and stick variables.
Unwritten Calender:
Can't you just look at the arrow's code?