| Blockland Forums > Modification Help |
| Does every client have a number? |
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| Reinforcements:
I'm trying to create a mod, and I need some way of the clients having their own numbers. When a client joins a server, if they're the 2nd one to connect, do they get their own "client number" set to 2 or something? Or if they're the 3rd one to connect, do they get a client number set to 3? Does this already exist? Or do I need to find some other way to do this? thanks, Reinforcements |
| Chrono:
Use BL_ID, because the only number they get is their object number and group number. Object number does not save. Group number will go lower if someone left who joined before them. |
| ThinkInvisible:
Actually, i think there's something like a client number in the client-sided recieve chat message command. %a variable (%a,%b,%c,%fmsg, ETC.) A friend said that %a is the client - but it always returns a number for some reason. he also said %b and %c were empty. |
| DYLANzzz:
Or you could give each object a spot in an array and their index is their number. Or you could give them a variable attached to thier object when they connect |
| Reinforcements:
--- Quote from: Chrono on September 06, 2010, 11:03:27 AM ---Group number will go lower if someone left who joined before them. --- End quote --- Thats fine, I think thats the kinda of thing I'm looking for. So with this "group number" thing, every client has a number, the host would have 0, and the next person to join would have 1. Correct? |
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