| Blockland Forums > Modification Help |
| Does every client have a number? |
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| Reinforcements:
--- Quote from: DYLANzzz on September 06, 2010, 12:35:46 PM ---And I think he wants to have a numerical value for everyone (like 0 1 2 3 and not 3605, 11240, 18043, etc etc) --- End quote --- yes, thats exactly what I want! :D --- Quote from: Syntax on September 06, 2010, 12:40:48 PM ---Well, I'm thinking he means, if your the 300th player to join his server, your ''server id'' would be 300, which is what i made. It writes a players ''server id'' to a text file, and I use %client.getServerId(); to get the client's ''server id''. If I'm wrong OP, tell me. --- End quote --- is that(in bold) a standard function, or did you make it yourself? |
| Syntax:
--- Quote from: Reinforcements on September 06, 2010, 12:49:02 PM ---yes, thats exactly what I want! :Dis that(in bold) a standard function, or did you make it yourself? --- End quote --- Made that myself. |
| Reinforcements:
--- Quote from: Syntax on September 06, 2010, 12:49:37 PM ---Made that myself. --- End quote --- Actualy, now that I think of it. That wont work... Let me explain exactly what I want. I make a server, my "clientNumber" is 0(I'm the host). Someone else joins, they have a "client number" of 1. Yet another player joins, he has a "client number" of 2. Then the guy with the client number of 1 leaves the server. Now the guy with the client number of 2 gets "shifted down" to 1. This is what I was trying to do, but now that I think of it...I think theres a better way to accomplish what I'm trying to do. If any of you have ever RP-ed, you may know that trying to pick out the message that the person that your RP-ing with could be easier...So I'm making a mod s everyone talks in one color. Now that I think of it, I think it would be better to assign a variable to the client when he joins my server. A variable that would be used to determine the color they talk in(a hex number). That way, if your used to "so-and-so" talking in blue and someone leaves and the numbers get shifted, the color wont change.(if the client has their own "color" variable). I appreciate you guys posting to help me by the way ^_^. Do you think this is a better way of doing it? |
| Syntax:
--- Quote from: Reinforcements on September 06, 2010, 01:03:34 PM --- Actualy, now that I think of it. That wont work... Let me explain exactly what I want. I make a server, my "clientNumber" is 0(I'm the host). Someone else joins, they have a "client number" of 1. Yet another player joins, he has a "client number" of 2. Then the guy with the client number of 1 leaves the server. Now the guy with the client number of 2 gets "shifted down" to 1. This is what I was trying to do, but now that I think of it...I think theres a better way to accomplish what I'm trying to do. If any of you have ever RP-ed, you may know that trying to pick out the message that the person that your RP-ing with could be easier...So I'm making a mod s everyone talks in one color. Now that I think of it, I think it would be better to assign a variable to the client when he joins my server. A variable that would be used to determine the color they talk in(a hex number). That way, if your used to "so-and-so" talking in blue and someone leaves and the numbers get shifted, the color wont change.(if the client has their own "color" variable). I appreciate you guys posting to help me by the way ^_^. Do you think this is a better way of doing it? --- End quote --- Oh, lol, you should probably use the color hex way. |
| Reinforcements:
--- Quote from: Syntax on September 06, 2010, 01:07:47 PM ---Oh, lol, you should probably use the color hex way. --- End quote --- How would you get a random hex number? |
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