So, what I'm suggesting is this:
I'm sick and tired of any old weapon doing in the tank given enough time. I've thought of a solution. A mod that sets a minimum damage (RTB pref.) for the projectiles hitting the tank, ignoring completely everything below that, but using the whole damage of anything higher, instead of subtracting the minimum from the total damage. Is this possible?
For example, say I set the minimum damage to 100. Then, any weapon dealing less than that damage, let's say the gun, does absolutely nothing, no matter how many times you shoot it. However, the Rocket Launcher does enough damage, so if I shot it with that, the tank would take all of its damage (100 right?).