| Blockland Forums > Modification Help |
| Disabling a specific admin orb particle, but not losing the emitter/particle |
| << < (2/2) |
| Demian:
If I get an answer to this, I have achieved what I need. |
| takato14:
Ok... so you want the emitter but you dont want it used by the camera? Heres something you can try. Start up your server and open the console. type in "tree();" [without quotes] to open up 2 displays. On the right side, expand the item at the top, and from there expand the "datablock group". Search in there untill you find the playerteleportb particle/emitter and click on one of them. Copy all of the values in the left window into notepad or whatever, and then make entirely different emitter datablocks with those values. Hope that helped out. |
| Headcrab Zombie:
That's basically what my method does, except the script does it for him. |
| Demian:
--- Quote from: takato14 on September 12, 2010, 06:00:10 PM ---Ok... so you want the emitter but you dont want it used by the camera? Heres something you can try. Start up your server and open the console. type in "tree();" [without quotes] to open up 2 displays. On the right side, expand the item at the top, and from there expand the "datablock group". Search in there untill you find the playerteleportb particle/emitter and click on one of them. Copy all of the values in the left window into notepad or whatever, and then make entirely different emitter datablocks with those values. Hope that helped out. --- End quote --- Erm, that is exactly what I am doing. Right now the only problem is removing the real "Player Teleport B" from the emitter list because I have two of them there. One of them is the real one, one is fake. I guess these two threads overlap a little. |
| Demian:
Setting the emitter uiName to nothing worked for me. |
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