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| CloneTrooper's War Game [V2.5] |
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| clone trooper55:
GlobalGlobal is a game I made way back when, I decided to return to building. In the past couple of days I've finished up with the beta stage and now have a much larger area for play and increased spawn ovservatory and much more. Currently in V2.5 I'm working on eventing a Cash/Resource system for all the units. I've made quite a few additions the the units inventory aswell as tweaked the old units abilities. I've also added some new upgrades for sacrificing units although once cash event system is complete it won't require sacrifices. I've had help from my friend raxton who pretty much did the entire tiresome task of duping all the old units into the new spawn building. He's also helped out with suggestions and ideas for new units. I will soon be upgrading the Cash/Resource system as well as changing the terrain and size of map often. New units will be added in the future. Admin Resource Control, not completed yet. |
| shafin25:
May I ask, what is this? |
| clone trooper55:
It's similair to a board game. You make buildings, buildings and units, then you go out and slaughter competition. It can get pretty interesting. There are a few different game modes I switch around from although the main 2 are 2 vs 2 and free for all assualt. |
| DYLANzzz:
It looks to me like a war game like risk or something. I really want to see this work. And will you host this? |
| clone trooper55:
Yes, I will be hosting it. Actually I am right now although it's passworded do to me editing stuff. It will most likely be availible for play later today. |
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