| Blockland Forums > Modification Help |
| (Tutorial) Adding hands on guns (Blender) |
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| FOX TAIL:
This was written by me without any help so please don't flame me Contents list: * Getting the hands model * Modeling * ScriptTo begin with making weapons with hand animations or hands are not hard in blender. The way the model looks is up to you. Part 1 (easiest): Getting the hands model. The link for the hands Part 2: Modeling Step 1: Open the Blockland_EMPTY model and you should see what is below Step 2: Now begin modeling. Step 3: When finished move the hands onto the model (Do not resize the hands but the model must be) Step 4: Should now look like so (This is Stowaway's model not mine) Step 5: Now export into .DTS (You need working exporter) with all the mountpoints, etc and Detail32 and shape. End of part 2 Part 3: Scripting (Very easy) You should have made a script before attempting this tutorial but if not here is a script Step 1:(only one :D) Add this code at the end to hide hands/hooks correctly (Unlike the other one...) --- Code: ---function <Namehere>Image::onMount(%this,%obj,%slot) { Parent::onMount(%this,%obj,%slot); %obj.hideNode("RHand"); %obj.hideNode("RHook"); %obj.hideNode("LHand"); %obj.hideNode("LHook"); } function <Namehere>Image::onUnMount(%this,%obj,%slot) { Parent::onMount(%this,%obj,%slot); %obj.unHideNode("ALL"); if(isObject(%obj.client)) { %obj.client.applyBodyParts(); %obj.client.applyBodyColors(); } else applyDefaultCharacterPrefs(%obj); } function <Namehere>SightsImage::onMount(%this,%obj,%slot) { Parent::onMount(%this,%obj,%slot); %obj.hideNode("RHand"); %obj.hideNode("RHook"); %obj.hideNode("LHand"); %obj.hideNode("LHook"); } function <Namehere>SightsImage::onUnMount(%this,%obj,%slot) { Parent::onMount(%this,%obj,%slot); %obj.unHideNode("ALL"); if(isObject(%obj.client)) { %obj.client.applyBodyParts(); %obj.client.applyBodyColors(); } else applyDefaultCharacterPrefs(%obj); } --- End code --- Also the sights part is if you decide to add sights later on. That conclude this tutorial. Adding later: How to make hand animations |
| FOX TAIL:
<reserved> |
| spartan101:
How to make a hand animation First parent you’re your part your want animated to a armature in pose mode Name the bone what you want Then split screen by right clicking on the bottom line Split it to what you want,Then go down here and press action editor Then press “I” when the bone is selected and press “locrot”,Then drag the line a couple of frames, Then move the bone back how you want it and press “locrot” then bring it back where it is. Last of all don’t forget to check of the box export in the animations |
| takato14:
What is the point of this? Seriously, its not like adding/animating hands to a model is any different than adding/animating anything else. General rule of thumb: If its something you were able to figure out on your own, there's no need for a tutorial. |
| Cyanian:
Weapon animating was explained much better in Darkstars stickied tutorial. Adding hands onto a weapon is really common sense. |
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