| Blockland Forums > Modification Help |
| Paintable Vehicles |
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| takato14:
I was curious as to how the whole "paintable vehicles" concept works. I know that the default material automatically becomes the color of the paintcan when you spray it, but what about the non-default materials like with the Jeep? How do you make it so that a mesh is lightened/darkened to a different shade of that material when its painted rather than just all one color? |
| takato14:
Seriously? 12 views and no replies? I know that SOMEONE has figured this out; as many non-default models feature it. If you dont get what Im asking, look: In the above picture, parts of the vehicle are grey instead of white. pretty basic/nice. But when you paint it... That grey turns to a darker red shade rather than it being red and grey. This is the issue I am having, when I paint a model, any colors that are non-default materials stay the same. How do I make them change shades? |
| alex dude:
--- Quote from: takato14 on September 13, 2010, 10:08:09 PM ---That grey turns to a darker red shade rather than it being red and grey. This is the issue I am having, when I paint a model, any colors that are non-default materials stay the same. How do I make them change shades? --- End quote --- You need a transparent texture by what i can gather. Try using Paint.net. |
| Reinforcements:
Make a totally transparent 16x16 texture named "blank". Texture the parts of the model you want to re-color when painted. |
| Deathwish:
Semi-transparent gray textures produce those darker colorshiftable areas. black25/50/75 produce these effects. |
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