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Datablock limit
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Demian:
Oh I see. It has been raised then.
Treynolds416:

--- Quote from: TwenteFreak on September 14, 2010, 08:46:55 AM ---Yeah, it's 4096
I don't see why you tought of 2048, Demian

--- End quote ---
4096/2 = 2048

Huzzah.
Ephialtes:

--- Quote from: Doomonkey on September 14, 2010, 09:21:26 AM ---The limit is: 0001000000000000

--- End quote ---

Funfact: It's actually 111111111111 - the address limit (i.e. the max datablock index) is 4095 but the total number of datablocks that can be referenced is 4096 because a zero still counts.
Chrono:

--- Quote from: Ephialtes on September 14, 2010, 09:49:12 AM ---Funfact: It's actually 111111111111 - the address limit (i.e. the max datablock index) is 4095 but the total number of datablocks that can be referenced is 4096 because a zero still counts.

--- End quote ---
Weird, because datablocks start at object ID 3. Objects 0, 1, and 2 don't exist.
Ephialtes:

--- Quote from: Chrono on September 14, 2010, 01:36:44 PM ---Weird, because datablocks start at object ID 3. Objects 0, 1, and 2 don't exist.

--- End quote ---

That id is irrelevant, there's a different number system within the engine for datablocks. Imagine the real id of a datablock being whatever position it is within the DataBlockGroup SimGroup.
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