| Blockland Forums > Modification Help |
| Sword Problems 3/3 Fixed |
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| Uxie:
I am currently making a Sword called "Legendary Blade". I have 3 problems. Fixed (The Sound fuction I used, PreFire, messed up the animation funtion)1: The Animation in both 1st and 3rd person won't work. I tried changing the eyeoffset to 0 as you can see in the code below. Fixed2: Is there a way to get my sword to play swing sounds? I have custom sounds for it. You can see what I tried to do in the script. That was removed. How would I do this? Fixed3: I have made a Custom CI that won't work. In console it says it doesn't exist. I have named the PNG as CI_LBlade. Size is 88x24. |
| heedicalking:
Eye offset should be 0 0 0 |
| Uxie:
That explains alot. I didn't realize that. Edit: It didn't do anything. Edit 2: I fixed the animations. Now I'm mainly woondering about the swinging sounds. |
| Pah1023:
You can add stateSound[4] = Sound; for the swinging sound I believe. |
| Uxie:
I don't know what exactly to do but add that. Do I change the Sound; to my sound? What? Testing stateSound[4] = LBladeSwingSound; ... Edit: Didn't work. I had datablock AudioProfile(LBladeSwingSound) { filename = "./LBladeSwing.wav"; description = AudioClosest3d; preload = true; }; In the Audio part. And stateSound[4] = LBladeSwingSound; Down with the [4]s. |
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