Blockland Forums > Modification Help
Finding the spawn sphere of a map.
(1/2) > >>
otto-san:
I'd like to know how to find the location of a map's spawnSphere without having to have the correct map.

Can someone tell me how I'd go about doing it?
phflack:
suiciding should work, or open up mission editor and look around
otto-san:

--- Quote from: phflack on September 18, 2010, 09:42:17 PM ---suiciding should work, or open up mission editor and look around

--- End quote ---
that's not what i meant
Uristqwerty:
The only way to find a map's spawnsphere(s) is to open the map file itself (The .mis is actually a script like a .cs or .gui, and the .mis usually defines one or more spawnspheres. Note that all units within the map are TGE units. A 1x1 block is 0.5 by 0.5 by 0.6 TGE units, a 1x1 plate 0.5 by 0.5 by 0.2) or load the map(And then probably look at it from the mission editor, although other methods exist, mostly based on the console. tree(); is one of them).
shafin25:

--- Quote from: Uristqwerty on September 18, 2010, 11:29:20 PM ---The only way to find a map's spawnsphere(s) is to open the map file itself (The .mis is actually a script like a .cs or .gui, and the .mis usually defines one or more spawnspheres. Note that all units within the map are TGE units. A 1x1 block is 0.5 by 0.5 by 0.6 TGE units, a 1x1 plate 0.5 by 0.5 by 0.2) or load the map(And then probably look at it from the mission editor, although other methods exist, mostly based on the console. tree(); is one of them).

--- End quote ---
Are you born stupid or drop on the head as a baby?
Navigation
Message Index
Next page

Go to full version