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| Finding the spawn sphere of a map. |
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| otto-san:
--- Quote from: shafin25 on September 19, 2010, 04:42:15 AM ---Are you born stupid or drop on the head as a baby? --- End quote --- Lol'd. But I mean through CODE. Not through silly tricks. I want this to be able to find the spawn sphere. From there, I need to know how to make only certain people spawn at a brick. |
| Uristqwerty:
--- Quote from: shafin25 on September 19, 2010, 04:42:15 AM ---Are you born stupid or drop on the head as a baby? --- End quote --- Are you born clueless, or are you just really determined to become an idiot? I just checked, and the default checkpoint does not create a spawnsphere(besides, creating a spawnsphere to spawn on a brick is not the best way, the best way is using the brick as a spawn point itself.) The spwanspheres of a map are within the simgroup PlayerDropPoints, so you can find all of the map-defined spawnspheres with for(%i=0; %i<PlayerDropPoints.getCount(); %i++) { %sphere = PlayerDropPoints.getObject(%i); ..... } However, minigames and other things that use bricks to spawn don't use a spawnsphere, simply because they can use the object itself. |
| otto-san:
--- Quote from: Uristqwerty on September 19, 2010, 12:12:28 PM ---for(%i=0; %i<PlayerDropPoints.getCount(); %i++) { %sphere = PlayerDropPoints.getObject(%i); ..... } --- End quote --- I knew that much. Wouldn't spawnSphere be considered a class then? |
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