| Blockland Forums > Modification Help |
| Vehicle Spawning |
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| Kalphiter:
--- Quote from: heedicalking on September 19, 2010, 06:28:18 PM ---%spawnbrick wait what the doesn't even exist. I am so confused right now. I've read, understood, and wrote much more difficult scripts than this but I just cannot figure this out. I am going to try the dump thing now I guess. --- End quote --- That was just an example, god dammit. %brick You're hopeless. |
| heedicalking:
--- Quote from: Kalphiter on September 19, 2010, 06:49:30 PM ---That was just an example, god dammit. %brick You're hopeless. --- End quote --- Tried that too. |
| Kalphiter:
Stick echo(%brick.getName()); in there somewhere. |
| heedicalking:
I started over and it is going good so far. I want to know how I can make it so when the vehicle dies, is auto respawned, or the respawn button is hit, it gets set to "NONE" and nothing happens. |
| heedicalking:
--- Code: ---$VehicleCost["Rowboatarmor"] = "300 0"; //First is Wood, Second is Steel $VehicleCost["RowboatPlayer"] = "300 0"; //First is Wood, Second is Steel $VehicleCost["PlayerRowboatarmor"] = "300 0"; //First is Wood, Second is Steel $VehicleCost["Jeepvehicle"] = "300 0"; function Buyvehicle(%brick,%vehicle) { %a = getWord($VehicleCost[%vehicle],0); %b = getWord($VehicleCost[%vehicle],1); if(%a !$= "") { if(%client.Colonies["Wood"] >= %a && %client.Colonies["Steel"] >= %b) { echo("YES IT WORKS"); } else { echo("DERP NOT ENOUGH STUFZ"); } } else echo("NO!!!"); } package SpawnColoniesPlayer { function fxDtsBrick::spawnVehicle(%brick,%vehicle) { Parent::spawnVehicle(%brick,%vehicle); echo(%brick.vehicle.Getdatablock().Costwood); %newvehicle = %brick.vehicle.Getdatablock(); Buyvehicle(%brick,%newvehicle); Buyvehicle(%brick,%vehicle); echo(%brick.vehicle.Costwood); } --- End code --- It echoes no both times. |
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