Blockland Forums > Modification Help
Vehicle Spawning
Kalphiter:
--- Quote from: heedicalking on September 19, 2010, 06:28:18 PM ---%spawnbrick wait what the doesn't even exist. I am so confused right now. I've read, understood, and wrote much more difficult scripts than this but I just cannot figure this out. I am going to try the dump thing now I guess.
--- End quote ---
That was just an example, god dammit.
%brick
You're hopeless.
heedicalking:
--- Quote from: Kalphiter on September 19, 2010, 06:49:30 PM ---That was just an example, god dammit.
%brick
You're hopeless.
--- End quote ---
Tried that too.
Kalphiter:
Stick echo(%brick.getName()); in there somewhere.
heedicalking:
I started over and it is going good so far. I want to know how I can make it so when the vehicle dies, is auto respawned, or the respawn button is hit, it gets set to "NONE" and nothing happens.
heedicalking:
--- Code: ---$VehicleCost["Rowboatarmor"] = "300 0"; //First is Wood, Second is Steel
$VehicleCost["RowboatPlayer"] = "300 0"; //First is Wood, Second is Steel
$VehicleCost["PlayerRowboatarmor"] = "300 0"; //First is Wood, Second is Steel
$VehicleCost["Jeepvehicle"] = "300 0";
function Buyvehicle(%brick,%vehicle)
{
%a = getWord($VehicleCost[%vehicle],0);
%b = getWord($VehicleCost[%vehicle],1);
if(%a !$= "")
{
if(%client.Colonies["Wood"] >= %a && %client.Colonies["Steel"] >= %b)
{
echo("YES IT WORKS");
}
else
{
echo("DERP NOT ENOUGH STUFZ");
}
}
else echo("NO!!!");
}
package SpawnColoniesPlayer
{
function fxDtsBrick::spawnVehicle(%brick,%vehicle)
{
Parent::spawnVehicle(%brick,%vehicle);
echo(%brick.vehicle.Getdatablock().Costwood);
%newvehicle = %brick.vehicle.Getdatablock();
Buyvehicle(%brick,%newvehicle);
Buyvehicle(%brick,%vehicle);
echo(%brick.vehicle.Costwood);
}
--- End code ---
It echoes no both times.