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Vehicle Spawning

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heedicalking:

I still do not see what the could be. It seems %a isn't being recognized if it echoes NO!!!.

Scout31:


--- Code: ---$VehicleCost["Rowboatarmor"] = "300 0"; //First is Wood, Second is Steel
$VehicleCost["RowboatPlayer"] = "300 0"; //First is Wood, Second is Steel
$VehicleCost["PlayerRowboatarmor"] = "300 0"; //First is Wood, Second is Steel
$VehicleCost["Jeepvehicle"] = "300 0";


function Buyvehicle(%brick,%vehicle)
{
%a = getWord($VehicleCost[%vehicle],0);
%b = getWord($VehicleCost[%vehicle],1);
if(%a !$= "")
{
if(%client.Colonies["Wood"] >= %a && %client.Colonies["Steel"] >= %b)
{
echo("YES IT WORKS");
}
else
{
echo("DERP NOT ENOUGH STUFZ");
}
}
else echo("NO!!!");
}
package SpawnColoniesPlayer
{

function fxDtsBrick::spawnVehicle(%brick,%vehicle)
{
Parent::spawnVehicle(%brick,%vehicle);
echo(%brick.vehicle.Getdatablock().Costwood);
%newvehicle = %brick.vehicle.GetDatablock().getname();
Buyvehicle(%brick,%newvehicle);
Buyvehicle(%brick,%vehicle.getname());
echo(%brick.vehicle.Costwood);

}
--- End code ---
%newvehicle = %brick.vehicle.GetDatablock();
%newvehicle = %brick.vehicle.GetDatablock().getname();

Buyvehicle(%brick,%vehicle);
Buyvehicle(%brick,%vehicle.getname());

You forgot that you were getting the datablock, but checking the name when the getDatablock returned a number.

heedicalking:

I will try that. For some reason Brian Smith knew you were going to post next?

Scout31:


--- Quote from: heedicalking on September 21, 2010, 07:31:58 PM ---I will try that. For some reason Brian Smith knew you were going to post next?

--- End quote ---
Skype.

heedicalking:

Now i need to know how to get the client of the person who spawned the vehicle or the brick owner's client, and how to set the vehicle to nothing, then I should be good.

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