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RTB Preferences for maps?

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Ephialtes:

That'd be fine. Put it at the bottom of the .mis - a .mis is exactly the same as a .cs file. You'll need to change the code to use $Worlds::SlateOn since you've registered that instead of $Pref::Worlds::SlateOn.

Reactor Worker:

I tried it out, but no preference appears under the in the GUI. Is part of the code incorrect?


--- Code: ---//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {

   new ScriptObject(MissionInfo) {
         saveName = "Worlds";
         name = "Worlds";
   };
   new MissionArea(MissionArea) {
      Area = "-360 -648 720 1296";
         flightCeilingRange = "20";
         locked = "true";
         flightCeiling = "300";
   };
   new Sky(Sky) {
      position = "336 136 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      materialList = "./astroskies/gal.dml";
      cloudHeightPer[0] = "0.349971";
      cloudHeightPer[1] = "0.3";
      cloudHeightPer[2] = "0.199973";
      cloudSpeed1 = "0.0005";
      cloudSpeed2 = "0.001";
      cloudSpeed3 = "0.0003";
      visibleDistance = "600";
      fogDistance = "2000";
      fogColor = "0.000000 0.000000 0.000000 1.000000";
      fogStorm1 = "0";
      fogStorm2 = "0";
      fogStorm3 = "0";
      fogVolume1 = "0 0 0";
      fogVolume2 = "0 0 0";
      fogVolume3 = "0 0 0";
      fogVolumeColor1 = "192.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
      fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
      fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
      windVelocity = "1 1 0";
      windEffectPrecipitation = "1";
      SkySolidColor = "0.000000 0.000000 0.100000 1.000000";
      useSkyTextures = "1";
      renderBottomTexture = "1";
      noRenderBans = "1";
         locked = "true";
   };
   new Sun() {
      azimuth = "180";
      elevation = "90";
      color = "1.000000 1.000000 1.000000 1.000000";
      ambient = "0.300000 0.250000 0.200000 1.000000";
         direction = "0 0 0";
         locked = "false";
         position = "0 0 120";
         scale = "1 1 1";
         rotation = "1 0 0 0";
   };
   new SimGroup(PlayerDropPoints) {

      new SpawnSphere() {
         position = "0 0 20";
         rotation = "0 0 1 130.062";
         scale = "0.940827 1.97505 1";
         dataBlock = "SpawnSphereMarker";
         canSetIFLs = "0";
         radius = "50";
         sphereWeight = "1";
         indoorWeight = "1";
         outdoorWeight = "1";
            RayHeight = "150";
      };
   };
   new InteriorInstance() {
      position = "500 400 0";
      rotation = "0 0 1 180";
      scale = "1 1 1";
      interiorFile = "./Lava.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "0 0 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "./Grass.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "500 -400 -50";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "./Water.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "350 600 20";
      rotation = "0 0 -1 90";
      scale = "1 1 1";
      interiorFile = "./asteroid.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "391 527 52";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "./asteroid2.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "311 522 19";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "./asteroid3.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "330 515 30";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "./asteroid2.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "331 506 10";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "./asteroid2.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "414 630 69";
      rotation = "0 0 -1 90";
      scale = "1 1 1";
      interiorFile = "./asteroid3.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "366 607 77";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "./asteroid2.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "-500 -400 0";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "./Desert.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "600 -240 65";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "./moon.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "-500 400 0";
      rotation = "0 0 1 90";
      scale = "1 1 1";
      interiorFile = "./snow.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "0 130 30";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "./buildpad.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "0 -130 30";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "./buildpad.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "130 0 30";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "./buildpad.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
   new InteriorInstance() {
      position = "-130 0 30";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      interiorFile = "./buildpad.dif";
      useGLLighting = "0";
      showTerrainInside = "0";
   };
};
//--- OBJECT WRITE END ---

if($Pref::Worlds::SlateOn)
{
    %interior = new InteriorInstance() {
          position = "0 0 0";
          rotation = "1 0 0 0";
          scale = "1 1 1";
          interiorFile = "~/Map_Slate/slate.dif";
          useGLLighting = "0";
          showTerrainInside = "0";
    };
    MissionGroup.add(%interior);
}

RTB_registerPref(
"Slate On?",
"Worlds",
"$Pref::Worlds::SlateOn",
"bool",
"Map_Worlds",
"0",
1,
1, );

--- End code ---


Ephialtes:

Syntax error at the end, you can't have:


--- Code: ---, );
--- End code ---


Reactor Worker:

Thanks! It works now.

A side question; is it possible to include a save with the map?

Ephialtes:

Not really. You can hax it to write a save file into the save folder but that's pretty cheap and it won't go away when they remove the map.

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