| Blockland Forums > Modification Help |
| Activating with a Weapon |
| (1/7) > >> |
| Killbunny:
Is there a way to be able to Activate while holding a weapon? And you could bind a key to it (like +use in Source Engine). Please help me out with this, I think it would be really convenient. |
| phflack:
so you could click and shoot at the same time, or with any tool out you could click instead of shoot? |
| Headcrab Zombie:
I guess you could make a bind to unequip weapon, click, and then reequip weapon, but that could mess up with weapons that have some sort of onMount animation or warmup before being usable. With a clientside bind and serverside script, you should be able to do it pretty easily, as long at Player::ActivateStuff doesn't have a check for equipped weapons, it should work. |
| Killbunny:
So wait, how do I set Player::ActivateStuff to work with weapons? |
| Headcrab Zombie:
No, you don't need to do anything with ActivateStuff, just make a serverCmd that calls it, and then a bind to the serverCmd. |
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