| Blockland Forums > Modification Help |
| Activating with a Weapon |
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| Chrono:
--- Quote from: Headcrab Zombie on September 29, 2010, 01:20:04 PM ---You could use light, or any number of binds that call a serverCmd. --- End quote --- Okay, either you miss out on lights or you give yourself away when you open a door/press a button. I'm saying cancel brick is the best option, considering the only thing that it's used for is removing the ghost brick and clearing portals. |
| Truce:
You could always just make it so when you left-click (even with a weapon in your hand), if there's a brick within the defaut activate range with an onActivate event(s) on it, but not being blocked by anything that would normally block a click, trigger those events instead of shooting. |
| Chrono:
You can activate stuff through players. You are holding a sword. Guy stands in front of door. Invincible get. |
| Headcrab Zombie:
--- Quote from: Chrono on September 29, 2010, 08:38:47 PM ---Okay, either you miss out on lights or you give yourself away when you open a door/press a button. --- End quote --- It was an example of one of --- Quote from: Headcrab Zombie on September 29, 2010, 01:20:04 PM ---any number of binds that call a serverCmd. --- End quote --- Another example - if the minigame doesn't use building, what about shift brick? |
| Chrono:
I was already thinking of using the shift brick buttons for something on my server. But how can you use 12 different buttons for activating an event? Waiiiit... Keypads? |
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