Blockland Forums > Modification Help

Activating with a Weapon

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Chrono:


--- Quote from: Headcrab Zombie on September 29, 2010, 01:20:04 PM ---You could use light, or any number of binds that call a serverCmd.

--- End quote ---
Okay, either you miss out on lights or you give yourself away when you open a door/press a button.

I'm saying cancel brick is the best option, considering the only thing that it's used for is removing the ghost brick and clearing portals.

Truce:

You could always just make it so when you left-click (even with a weapon in your hand), if there's a brick within the defaut activate range with an onActivate event(s) on it, but not being blocked by anything that would normally block a click, trigger those events instead of shooting.

Chrono:

You can activate stuff through players.
You are holding a sword.
Guy stands in front of door.
Invincible get.

Headcrab Zombie:


--- Quote from: Chrono on September 29, 2010, 08:38:47 PM ---Okay, either you miss out on lights or you give yourself away when you open a door/press a button.

--- End quote ---

It was an example of one of
--- Quote from: Headcrab Zombie on September 29, 2010, 01:20:04 PM ---any number of binds that call a serverCmd.

--- End quote ---

Another example - if the minigame doesn't use building, what about shift brick?

Chrono:

I was already thinking of using the shift brick buttons for something on my server. But how can you use 12 different buttons for activating an event?


Waiiiit... Keypads?

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