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Lagging ghost brick, it doesn't make it easier to build...
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Reinforcements:
Who here dislikes the fact that your ghost brick lags on some/most servers? Even if it just lags a little, it doesn't make it easier to build. On some servers it lags real bad. It would be nice if it the ghost brick updated immediately and then if it can, tell the server where it is. So its instant for you(like it would be in single player), and then if it can, send the position of the ghost brick to the server. Since its most needed for the person who's building, it should update immediately for the builder, and as a second priority, update for the server.
phflack:
i agree that this is annoying, when i'm lagging on a server, or the server timescale is 2, then it goes 2 places instead of 1
i think it should be that it is client sided, and then they tell the server the cordinants and stuff of where it is, that way it doesn't lag and skip spaces, yet it does the same functions
Chrono:
Wow...

This is actually a good idea.
Corbiere:

--- Quote from: phflack on September 26, 2010, 11:48:23 AM ---i agree that this is annoying, when i'm lagging on a server, or the server timescale is 2, then it goes 2 places instead of 1
i think it should be that it is client sided, and then they tell the server the cordinants and stuff of where it is, that way it doesn't lag and skip spaces, yet it does the same functions

--- End quote ---
Wouldn't a server of 32 people sending ghost positions to the server all at once cause lag?

Good idea. Except for the above.
ShadowZero:
Another client sided fix?
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