Archive > AoT General
The end of Age of Time?
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Hellboy Nat:
I've already said this before. To get a perfectly smooth and functional hook you'd need to modify the engine code. Scripting a hook sucks. Age of time isn't complete without it either.
Wedge:
Sure it is, the hook isn't really that special. There's one challenge that even needed it, all anyone ever used it for was to flip around upside down and climb to the top of buildings. In your own AoT you could add in something cooler like dragons or levitating spells or something. Replace climbing stuff with physics and event based jumping puzzles.
-Jetz-:

--- Quote from: Wedge on October 12, 2010, 02:55:05 PM ---Sure it is, the hook isn't really that special. There's one challenge that even needed it, all anyone ever used it for was to flip around upside down and climb to the top of buildings. In your own AoT you could add in something cooler like dragons or levitating spells or something. Replace climbing stuff with physics and event based jumping puzzles.

--- End quote ---
Nah, the hook is a pretty important element in Age of Time. Sure, you could take it out and try to make up for the loss with fancy new content, or make jump challenges, but it wouldn't be the same without the hook running and the acrobatics over Port Town.
xDrayonx:
What
Hellboy Nat:

--- Quote from: xDrayonx on October 13, 2010, 09:23:42 AM ---What

--- End quote ---

Come on, even you must admit Age of Time - Hook = Fail?
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