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Loading a server-sided save onto a dedicated server

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Headcrab Zombie:

Torque sucks at a lot of things, I wouldn't be surprised if it was true with the default code, but Badspot probably fixed it since packages are a huge importance in add-ons now.

I still don't understand how it worked fine for me but not you.

To answer your topic's question, there is the preexisting DediLoader add-on - It won't load it automatically like it seems your trying to do. but you could easily modify it.

Greek2me:

It pretty much uses my method except that it sets the temporary upload file to a save file location and then says it has finished uploading a save (to trigger the load) I think.

Greek2me:

Bump- I'm curious now, is it possible to create a brickgroup? If so, how do you do it?

Uristqwerty:

I think that a brickgroup is just a simgroup within a specific simgroup with certain data defined such as the owning client.

To find out yourself: tree(); and look for the brickgroup group.

Greek2me:

I'm having trouble creating the brickgroup. Are there any other methods of loading save files?

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