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Destiny RPG v0.2 Public Beta

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heedicalking:


--- Quote from: skill4life on October 10, 2010, 07:08:52 PM ---The entire RPG for me seems like "HARVEST RESOURCES, AND CRAFT".
And nothing else D:

--- End quote ---
There needs to be more nation - nation interaction. Destroying castles would be cool though it could get annoying.

Chrono:


--- Quote from: skill4life on October 10, 2010, 07:08:52 PM ---The entire RPG for me seems like "HARVEST RESOURCES, AND CRAFT".
And nothing else D:

--- End quote ---

--- Quote from: Chrono on October 10, 2010, 06:33:27 PM ---World 2 was win when Snowcat was united.
We all built a fast outpost together, got perks first, and even raided Lyme with a huge ass group and pretty well cleared them out for a moment.

--- End quote ---


--- Quote from: Manty on October 10, 2010, 06:57:42 PM ---Yep.  Too bad that ended relatively quickly.  :cookieMonster:

--- End quote ---
Either they were drawn to Lyme by your build, or they felt bad for killing you.
How does it feel, knowing half your nation raided you before?

M:

Another big day for ClockRPG! :cookieMonster:

I've done... um.

Let's see.

- New stats/skills GUI that supports more skills
- Skills now capped at 100 (forget you guys)
- In fact literally the whole skill system has been recoded and everything is updated to match.
- Readded combat skills (Melee increases melee damage, Archery decreases bow draw time, Defense increases the defense you gain from armor)
- Made a new content system that will make it much easier for us to add new items/recipes.
- Crafting is now done one item at a time, with the time to craft each one based on the total number of items included in the recipe (1-60 seconds max) and is reduced by your crafting level. There's even a progress bar synced in much the same way as the archery drawing bar. Also, if you move while crafting, it'll fail.
- Added Iron because it always bugged me that you go from Bronze onto making weapons from precious metals. Debating making gold weapons useless because making weapons from gold is dumb. Currently, Iron sits between Gold and Destinite on the quality scale.
- Changed the recipe for Destinite swords to require moonwell wood instead of yew, and the destinite recipe changed to use 4x yew wood. (burning moonwell would be wasteful).
- Fixed the bugs with decimals and negatives in mass craft/buy/sell and splitting full stacks.
- Made Axes and Pickaxes worth a little bit because it's silly that they cost/sell for 0.

Unfortunately destiny has not made me privy to the real todo list but he's been fine with all this stuff as I suggest it to him before doing it, so yeah.
I dunno what to do next. Probably sleep. Worked on DRPG for like 8 hours erryday for a week. I enjoy it. c:

Doomonkey:


--- Quote from: M on October 11, 2010, 02:58:31 AM ---- Made Axes and Pickaxes worth a little bit because it's silly that they cost/sell for 0.

--- End quote ---
They sell for 0 incase some idiot drops his before he gets any money. Rather than having someone have to donate to him, he can just grab another pair.


EDIT: I think it's a little silly that you need a whole Destinite bar to make an arrow tip, especially since Destinite is really hard to get. One bar per 10 arrow tips would be nice.

Uristqwerty:

Could there be a few quality levels to tools? That way, the new player free tools would remain free, but craft-only better ones could have actual value to them.

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