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Destiny RPG v0.2 Public Beta

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1997man:


--- Quote from: Destiny/Zack0Wack0 on December 21, 2010, 08:47:20 PM ---Wow, I didn't realise that. I guess I'll have to postpone it again to the weekend after christmas weekend.

--- End quote ---
Good idea. :)

Destiny/Zack0Wack0:

I'm also going to mold the guis into a tabbed based gui on the side of the screen, similar to runescape. No gui binds needed :)

Chrono:

I was going to do the tabbed GUI part but then I stopped working on it. :(

M:


--- Quote from: Destiny/Zack0Wack0 on December 22, 2010, 08:40:02 PM ---I'm also going to mold the guis into a tabbed based gui on the side of the screen, similar to runescape. No gui binds needed :)

--- End quote ---
Why don't you seem to get the idea that adding buttons you have to click to the playgui is a bad idea? I don't want to have to enable the mouse to go over to something that is taking up screenspace anyway while being non-interactable. Just have a button to toggle input for it then jack ScrollInventory() (which won't work if anything other than playgui and newchathud are open, including netgraph) to scroll through tabs, like a new tool mode or something. Buttons on playgui is a terrible idea hnnngh

Doomonkey:

What if the playgui can be minimized and placed in the top left?

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