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Destiny RPG v0.2 Public Beta

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ThinkInvisible:


--- Quote from: LoserHero on January 30, 2011, 09:55:27 PM ---He's banned for verbally attacking me over suggesting a script to promote pro/con weighting over nation changing. Enjoy your ban regardless.

--- End quote ---

That suggestion was aimed to annoy people - Zack wasn't anywhere near the server. Who wants to lose their build just for changing nation? They could be doing it in desperate measures (avoiding some idiot spawnkiller) or because a good friend/admin wanted them to.

Anyways, you do not have the right to permaban anyone without permission from zack first. This goes in about any server - no perma unless host says you can.

LoserHero:

Personal message Destiny if you have such concerns. Let's keep this thread on topic.

ThinkInvisible:


--- Quote from: LoserHero on January 30, 2011, 09:58:13 PM ---Personal message Destiny if you have such concerns. Let's keep this thread on topic.

--- End quote ---

Fine, don't blame me if something bad happens to you.


Also, a GOOD suggestion or two:

1. Correct farming - make it so you can't 'layer' plants so they're all in one spot.

2. Wild plants - Why make plants only obtainable by buying seeds? Some plants growing out in the wilderness would be epicsauce.

3. New skill/Gunning - Archery for a gun? Really?

4. Wild animals and meat and stuff like that - Why not have healing items, potions, cooking stuff that actually does things? I assume Bread is planned though :/

5. Tree seeds - Difficult to obtain, maybe, but plantable, 1-hit trees that grow sorta like crops.

6. Helms and armor types - Bronze chainmail, bronze suit, bronze helm, etc. You get the idea.

7. Fix the dungeons - The archers in there shoot like 3 arrows a second. That's way OP, dood.

8. Cannons for nations - Why not have some ballista or stuff on castle walls?

9. Actual battle strategy - Make the playertype unable to jump around in a circle and stuff like that so battles are realistic. This would make battle strategic.

10. Ability to summon Monsters for a fight - Hellyes.

11. Tutorial - What, i know I was confused when i first started playing.

skill4life:

edited this because i am a tired human who just knew that i was being trolled and continued to get trolled because i'm not awake enough to care.
you win this time exper you fat.
but no really stop killing everyone for no reason at spawn.

ThinkInvisible:

moar idea!


12. Day/night/weather/etc. - Make crops grow faster during the day and rain, make it so you can't see as well during certain conditions, etc.

13. Fog of War (AoE much) - You can't see anything unless you've seen it before.

14. Illness - Because disease isn't fun.

15. Player Personal Shops - Hire shopkeepers to stay in your home or in a shop you build and sell people stuff that you put up for sale.

16. Trade Market - Like above only anyone can sell and buy from it.

17. Quests - Every RPG but this one has them. /bandwagonjump

18. HUD - Because HP meter, MP meter, overview map, and compass is so epic.

19. Dyes and colored clothes other than Cyan - So pretty!

20. Local chat. I'm getting tired of chatspam.

21. I don't know how many times i've said this, but level mismatch fight prevention - players, say, 15 total (or combat?) levels apart can't damage each other unless they both want to fight.

22. Growth and stuff - Make weeds, roots, etc. that your player can 'trip' on or can't pass through, and have thick jungles of this stuff, unless they cut it down.

23. Global map GUI - Because the nation positions are so confusing.

24. Brick damage - Glass doesn't break when you shoot it with a gun? Interesting.

25. More stats - Kill/death counter, trees chopped, ores mined total and for each, all that jazz. I just like to know this stuff. It gives a sense of achievement :)

That wraps it up. Please tell me what you think :)

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