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Destiny RPG v0.2 Public Beta
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Destiny/Zack0Wack0:
I AM NO LONGER WORKING ON DRPG
I am unaware on what Clockturn feels about it. He may or may not want to continue the project.

I have decided that I would like to focus more time on other programming projects outside of Blockland. There were many things I would of liked for DRPG to have but due to Blockland's version of Torque being very limited they never could be. There is a chance I will remake DRPG as it's own game. Don't worry, it will be completely different to the Blockland version of it.

Limited source code release
Not going to release all of it.. we all know where that leads. Just interesting parts.

http://dl.dropbox.com/u/551734/code/blockland/drpg/mobs.cs
It can handle lots of mobs at once. Pretty proud :')

http://dl.dropbox.com/u/551734/code/blockland/drpg/dungeons.cs
Can easily be modified to work by itself.

http://dl.dropbox.com/u/551734/code/blockland/misc/blockByte.cs
My database system. It's the developers version with an exception system.

http://dl.dropbox.com/u/551734/code/blockland/misc/timeBomb.cs
The ticking system. It can have real-time daily, weekly, montly, yearly, etc. ticks with no lag.
lordician:

--- Quote from: Destiny/Zack0Wack0 on February 08, 2011, 03:51:54 AM ---I AM NO LONGER WORKING ON DRPG
I am unaware on what Clockturn feels about it. He may or may not want to continue the project.

I have decided that I would like to focus more time on other programming projects outside of Blockland. There were many things I would of liked for DRPG to have but due to Blockland's version of Torque being very limited they never could be. There is a chance I will remake DRPG as it's own game. Don't worry, it will be completely different to the Blockland version of it.

Limited source code release
Not going to release all of it.. we all know where that leads. Just interesting parts.

http://dl.dropbox.com/u/551734/code/blockland/drpg/mobs.cs
It can handle lots of mobs at once. Pretty proud :')

http://dl.dropbox.com/u/551734/code/blockland/drpg/dungeons.cs
Can easily be modified to work by itself.

http://dl.dropbox.com/u/551734/code/blockland/misc/blockByte.cs
My database system. It's the developers version with an exception system.

http://dl.dropbox.com/u/551734/code/blockland/misc/timeBomb.cs
The ticking system. It can have real-time daily, weekly, montly, yearly, etc. ticks with no lag.

--- End quote ---
Oh noooo! :C
My guide is nothing anymore! :C
Jasa 12265:
CLockturn's an ass.
Jacob 123456789:
:|


Well, I would've liked if you released the base of it aswell (like trees, ores, armor, etc)


oh well
DaSord213:

--- Quote from: Destiny/Zack0Wack0 on February 08, 2011, 03:51:54 AM ----snip-

--- End quote ---
Damn, dude. I wasn't expecting that.
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