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Destiny RPG v0.2 Public Beta
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rkynick:

--- Quote from: M on October 08, 2010, 05:15:50 PM ----snip-

--- End quote ---
There has to be a simpler way to fix the problem than diluting the system with more... stuff.
Doomonkey:

--- Quote from: rkynick on October 08, 2010, 05:25:01 PM ---There has to be a simpler way to fix the problem than diluting the system with more... stuff.

--- End quote ---
Here comes the simple way.

Make a player controlled market where nations sell things competitively. Eventually, it will balance everything out. It will also force the skills of resource gathering to be developed.

People decide to craft, because there is a high demand for crafted items, now the crafting people create a higher demand for resources, and at the same time, make a bigger supply of crafted items.
rkynick:

--- Quote from: Doomonkey on October 08, 2010, 05:28:30 PM ---Here comes the simple way.

Make a player controlled market where nations sell things competitively. Eventually, it will balance everything out. It will also force the skills of resource gathering to be developed.

--- End quote ---
See, I like this thinking.

The idea may or may not work out in the long run but the important thing is the way he approaches it.
Doomonkey:
Also, on top of it possibly solving the problems of crafting and all of skills, it now adds a new element to the game, which will draw users in.
Manty:
I'm pretty sure there is something wrong with the DPRG Client.  After downloading it initially, I started a server the next day and was surprised to find that RTB wouldn't comply with my server.  I looked through my add-ons and found that DRPG's Client was the last add-on downloaded.

After deleting the add-on, however, RTB did work with my server.  To ensure that this wasn't just a coincidence, I re-did the whole process and got the same result.
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