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| Uxie:
I am currently working on a Vehicle pack. I have been working on the Dragracer and the F1 Racer for two to three weeks. People dislike these and do not understand that they are not done. So I may not release them anymore. These are what I have made. Vehicles Made * Dragracer * F1 Racer * Sports Car The Dragracer The Dragracer's MaxWheelSpeed is 90. The Dragracer has some problems. My Graphics Card or whatever it's called it screwed up. The Emitters are all low quality no matter what I set it to. I can only see most of the emitters and particles on other servers. I don't know why. This is my problem. --- Quote from: Uxie on September 18, 2010, 03:01:19 PM ---I am currently working on The Exhaust emitters for my Dragracer. How do I get this to work for more than one joint? If only works on one of my exhaust pipes. [/list] --- Code: ---datablock ParticleData(DragTireParticle) { dragCoefficient = 10; gravityCoefficient = -0.15; inheritedVelFactor = 0.2; constantAcceleration = 0.0; lifetimeMS = 1250; lifetimeVarianceMS = 150; textureName = "base/data/particles/cloud"; spinSpeed = 50.0; spinRandomMin = -500.0; spinRandomMax = 500.0; colors[0] = "5.0 5.0 5.0 0.2"; colors[1] = "5.0 5.0 5.0 0.0"; sizes[0] = 0.2; sizes[1] = 3.9; useInvAlpha = true; }; datablock ParticleEmitterData(DragTireEmitter) { ejectionPeriodMS = 6; periodVarianceMS = 0; ejectionVelocity = 10; velocityVariance = 5.0; ejectionOffset = 0.0; thetaMin = 0; thetaMax = 95; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = DragTireParticle; uiname = "Dragracer Tire Emitter"; }; datablock WheeledVehicleTire(DragBigTire) { shapeFile = "./DragBigTire.dts"; mass = 10; radius = 1; staticFriction = 5; kineticFriction = 5; restitution = 0.5; // Spring that generates lateral tire forces lateralForce = 18000; lateralDamping = 4000; lateralRelaxation = 0.01; // Spring that generates longitudinal tire forces longitudinalForce = 14000; longitudinalDamping = 2000; longitudinalRelaxation = 0.01; }; datablock WheeledVehicleTire(DragSmallTire) { shapeFile = "./DragSmallTire.dts"; mass = 10; radius = 1; staticFriction = 5; kineticFriction = 5; restitution = 0.5; // Spring that generates lateral tire forces lateralForce = 20000; lateralDamping = 6000; lateralRelaxation = 0.01; // Spring that generates longitudinal tire forces longitudinalForce = 18000; longitudinalDamping = 4000; longitudinalRelaxation = 0.01; }; datablock WheeledVehicleSpring(DragSmallSpring) { // Wheel suspension properties length = 0.4; // Suspension travel force = 2500; //2000; // Spring force damping = 1500; //1500; // Spring damping antiSwayForce = 1; //1; // Lateral anti-sway force }; datablock WheeledVehicleSpring(DragBigSpring) { // Wheel suspension properties length = 0.4; // Suspension travel force = 1700; //1550; // Spring force damping = 1000; //1000; // Spring damping antiSwayForce = 1; //1; // Lateral anti-sway force }; // Sounds // //////////// datablock AudioProfile(fastImpactSound) { filename = "./fastimpact.WAV"; description = AudioDefault3d; preload = true; }; datablock AudioProfile(slowImpactSound) { filename = "./slowimpact.wav"; description = AudioDefault3d; preload = true; }; // Vehicle // ///////////// datablock WheeledVehicleData(DragracerVehicle) { category = "Vehicles"; displayName = " "; shapeFile = "./dragracer.dts"; emap = true; minMountDist = 3; numMountPoints = 1; mountThread[0] = "sit"; maxDamage = 200.00; destroyedLevel = 200.00; speedDamageScale = 1.04; collDamageThresholdVel = 20.0; collDamageMultiplier = 0.02; massCenter = "0 0 0"; //massBox = "2 5 1"; maxSteeringAngle = 0.6; // Maximum steering angle, should match animation integration = 4; // Force integration time: TickSec/Rate tireEmitter = DragTireEmitter; // All the tires use the same dust emitter // 3rd person camera settings cameraRoll = false; // Roll the camera with the vehicle cameraMaxDist = 13; // Far distance from vehicle cameraOffset = 7.5; // Vertical offset from camera mount point cameraLag = 0.0; // Velocity lag of camera cameraDecay = 0.75; // Decay per sec. rate of velocity lag cameraTilt = 0.4; collisionTol = 0.1; // Collision distance tolerance contactTol = 0.1; useEyePoint = false; defaultTire = DragSmallTire; defaultSpring = DragBigSpring; flatTire = jeepflattire; flatSpring = jeepflatspring; numWheels = 4; // Rigid Body mass = 300; density = 5.0; drag = 3.0; bodyFriction = 0.6; bodyRestitution = 0.6; minImpactSpeed = 10; // Impacts over this invoke the script callback softImpactSpeed = 10; // Play SoftImpact Sound hardImpactSpeed = 15; // Play HardImpact Sound groundImpactMinSpeed = 10.0; // Engine engineTorque = 9000; engineBrake = 2000; brakeTorque = 8000; maxWheelSpeed = 90; rollForce = 300; yawForce = 300; pitchForce = 300; rotationalDrag = 0.05; // Advanced Steering steeringAutoReturn = true; steeringAutoReturnRate = 3.0; steeringAutoReturnMaxSpeed = 4; steeringUseStrafeSteering = true; steeringStrafeSteeringRate = 0.1; // Energy maxEnergy = 100; jetForce = 3000; minJetEnergy = 30; jetEnergyDrain = 2; // Sounds softImpactSound = slowImpactSound; hardImpactSound = fastImpactSound; //wheelImpactSound = slowImpactSound; // explosion = VehicleExplosion; justcollided = 0; uiName = "Dragracer"; rideable = true; lookUpLimit = 0.65; lookDownLimit = 0.45; paintable = true; damageEmitter[0] = VehicleBurnEmitter; damageEmitterOffset[0] = "0.0 0.0 0.0 "; damageLevelTolerance[0] = 0.99; damageEmitter[1] = VehicleBurnEmitter; damageEmitterOffset[1] = "0.0 0.0 0.0 "; damageLevelTolerance[1] = 1.0; numDmgEmitterAreas = 1; initialExplosionProjectile = DragracerExplosionProjectile; initialExplosionOffset = 0; //offset only uses a z value for now burnTime = 4000; finalExplosionProjectile = DragracerFinalExplosionProjectile; finalExplosionOffset = 0.5; //offset only uses a z value for now minRunOverSpeed = 20; //how fast you need to be going to run someone over (do damage) runOverDamageScale = 30; //when you run over someone, speed * runoverdamagescale = damage amt runOverPushScale = 1000; //how hard a person you're running over gets pushed }; function DragracerVehicle::onAdd(%this,%obj) { parent::onadd(%this,%obj); %obj.mountable = true; %obj.setWheelTire(0, DragSmallTire); %obj.setWheelTire(1, DragSmallTire); %obj.setWheelTire(2, DragBigTire); %obj.setWheelTire(3, DragBigTire); %obj.setWheelSpring(0, DragSmallSpring); %obj.setWheelSpring(1, DragSmallSpring); %obj.setWheelSpring(2, DragBigSpring); %obj.setWheelSpring(3, DragBigSpring); %obj.setWheelSteering(0,1); %obj.setWheelSteering(1,1); %obj.setWheelSteering(2,0); %obj.setWheelSteering(3,0); %obj.setWheelPowered(0,true); %obj.setWheelPowered(1,true); %obj.setWheelPowered(2,true); %obj.setWheelPowered(3,true); %obj.playthread(0,"propslow"); DragracerSmokeCheck(%obj); } datablock ParticleData(DragExhaustParticle) { textureName = "base/data/particles/cloud"; dragCoefficient = 0.0; windCoefficient = 0.5; gravityCoefficient = -0.5; inheritedVelFactor = 0.2; lifetimeMS = 300; lifetimeVarianceMS = 0; useInvAlpha = true; spinRandomMin = 0.0; spinRandomMax = 0.0; colors[0] = "0.7 0.5 0.2 0.7"; colors[1] = "0.7 0.7 0.7 0.07"; colors[2] = "0.75 0.75 0.75 0.0"; sizes[0] = 0.20; sizes[1] = 0.25; sizes[2] = 3; times[0] = 0; times[1] = 0.1; times[2] = 1; }; datablock ParticleEmitterData(DragExhaustEmitter) { ejectionPeriodMS = 10; periodVarianceMS = 0; ejectionVelocity = 0.5; velocityVariance = 0.0; ejectionOffset = 0.1; thetaMin = 0; thetaMax = 180; phiReferenceVel = 0; phiVariance = 360; overrideAdvance = false; particles = "DragExhaustParticle"; }; datablock ShapeBaseImageData(DragExhaustImage1) { shapeFile = "base/data/shapes/empty.dts"; emap = false; mountPoint = 6; rotation = "1 0 0 -90"; stateName[0] = "Ready"; stateTransitionOnTimeout[0] = "FireA"; stateTimeoutValue[0] = 0.01; stateName[1] = "FireA"; stateEmitter[1] = DragExhaustEmitter; stateEmitterTime[1] = 10000; }; function DragracerSmokeCheck(%obj) { %obj.mountImage(DragExhaustImage1,2); } --- End code --- --- End quote --- Here are the pictures. The F1 Racer The F1 Racer has no current problems. It has a MaxWheelSpeed of 60. Here are the pictures. The Sports Car The Sports Car has no current problems. It has a MaxWheelSpeed of 55. Here are the pictures. _____________________________ _____________________________ _____________________________ _____________ Ideas and Suggestions I am willing to take suggestions to make my models better and fix mistakes. I am willing to take Ideas of racing vehicles as well. I can't come up with any racing vehicles. If you decide to give me an idea, please include pictures of the Front, Side, and Back. If you can't find some of these parts in the pictures, please describe that part the best you can. |
| Freeze:
I think the Dragracer is waaaay to long. Loopy would call it a snake. Other than that they look great though. |
| Uxie:
Yeah, I guess I will have to shortan that. I'll do it later. |
| Mr.jacksaunt:
If you don't release these, like half the things in Modification discussion, i will be mad. I will edit this post will a picture of a racing vehicle. KTM X-Bow |
| Uxie:
These will be released. I don't garuntee it :C |
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