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| [Tutorial] How to make Item Icons in Gimp |
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| takato14:
--- Quote from: spartan101 on October 03, 2010, 01:14:52 PM ---There's the door now get out! --- End quote --- What door? This is a website, you dolt. -_- Im am merely stating the fact that GIMP is very simple to use and that a tutorial is pointless if you can easily figure it out yourself. |
| spartan101:
--- Quote from: takato14 on October 03, 2010, 01:20:38 PM ---What door? This is a website, you dolt. -_- Im am merely stating the fact that GIMP is very simple to use and that a tutorial is pointless if you can easily figure it out yourself. --- End quote --- Do I have to say it for the 5th time I have a mac. |
| takato14:
--- Quote from: spartan101 on October 03, 2010, 01:28:31 PM ---Do I have to say it for the 5th time I have a mac. --- End quote --- That doesnt make it any harder. GIMP is the same on Mac OS and Windows. Not only that, but this tutorial was made on a WINDOWS computer, if you hadnt noticed. |
| TheKhoz:
If you take a picture of the render, the lighting/coloration might be off. That's not saying it is a bad idea, and I have done it before. But there is a perfectly good way to get a great angle in game. First, go to a single player server in either the Construct, Greenscreen (or Slate Green) or Bluescreen maps. Then build a tower that is about 10 bricks high out of 1x1's. Put a platform on top. Set all of these to no rendering. Go into F8. Find a good angle (Easy to do now). Take picture. Cut out green/blue/white, replace with trans, merge with the icon.png. Save. Put in .zip. Test. ???. Profit. |
| takato14:
--- Quote from: TheKhoz on October 03, 2010, 01:46:41 PM ---If you take a picture of the render, the lighting/coloration might be off. --- End quote --- Not if you do it correctly and actually perform a final render of the model. --- Quote from: TheKhoz on October 03, 2010, 01:46:41 PM ---But there is a perfectly good way to get a great angle in game. --- End quote --- Using the admin orb is not as easy as rotating your view with the modeling program, because you have a LOT more control over the camera movement in Blender, Milkshape, SketchUp, etc than you do in-game. |
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