Blockland Forums > Modification Help
Most Up-to-date Ammo System Script?
BULLsEYE091:
--- Quote from: Red Cube on October 14, 2010, 06:32:17 PM ---You should use spaceguy's ammo mod
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You see I don't know how to...
Bauklotz:
Torque has a built in ammo system, if you try starting a new template project using Torque, you will be forced to pickup 'ammo clips' from the ground to use your weapon, which deplete after some shots depending on how much ammo is in them. They can also be dropped and act like normal weapons. I dunno if Badspot has removed this, but last time I checked the functions it uses still exist.
takato14:
--- Quote from: BULLsEYE091 on October 24, 2010, 04:08:40 AM ---You see I don't know how to...
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Learn.
Space Guy:
--- Quote from: Bauklotz on October 26, 2010, 11:39:18 AM ---Torque has a built in ammo system, if you try starting a new template project using Torque, you will be forced to pickup 'ammo clips' from the ground to use your weapon, which deplete after some shots depending on how much ammo is in them. They can also be dropped and act like normal weapons. I dunno if Badspot has removed this, but last time I checked the functions it uses still exist.
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About half of it has been removed. The Rocket Launcher has a "no ammo" state it never uses and several guns have a blank, non-functional ammo = ""; line.
The Titanium:
--- Quote from: BULLsEYE091 on October 24, 2010, 04:08:40 AM ---You see I don't know how to...
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It's really simple. If you're capable of making a weapon and/or understanding what a function is at the very least, you should be able to figure it out. Check out the scripts.