Blockland Forums > Modification Help

Most Up-to-date Ammo System Script?

Pages: << < (2/7) > >>

otto-san:


--- Quote from: BULLsEYE091 on October 06, 2010, 06:05:19 PM ---Ok... I've previously looked through that but It confuses the heck outa me with references to the ammo everywhere :/ Could it be possible to just have it in one solid bit of code that i just need to insert somewere?

--- End quote ---
if you want to insert that code into every single gun then sure

Uristqwerty:

I don't know if it is already done this way, but has anyone considered defining a few generic ammo functions and then simply using those? .hasAmmo(%type) .useAmmo(%type) .addAmmo(%type) .depleteAmmo(%type), each with an optional number, defaulting to 1 if ommited, and returning the ammount of ammo actually used/added/removed?

Then, adding the condition of "must have ammo to fire" without a clip system, would be, in pseudocode,

ammoitem::onpickup
   %player.addAmmo(%type, %contents)

gunimage::onfire
    if(%player.useAmmo("gunshells"))
      parent::onfire
    else
      tellPlayer("Not enough ammo")


BULLsEYE091:


--- Quote from: Uristqwerty on October 08, 2010, 02:00:41 PM ---I don't know if it is already done this way, but has anyone considered defining a few generic ammo functions and then simply using those? .hasAmmo(%type) .useAmmo(%type) .addAmmo(%type) .depleteAmmo(%type), each with an optional number, defaulting to 1 if ommited, and returning the ammount of ammo actually used/added/removed?

Then, adding the condition of "must have ammo to fire" without a clip system, would be, in pseudocode,

ammoitem::onpickup
   %player.addAmmo(%type, %contents)

gunimage::onfire
    if(%player.useAmmo("gunshells"))
      parent::onfire
    else
      tellPlayer("Not enough ammo")


--- End quote ---

ok... sounds good, but im no scripter, ill need a confirmed and finished up-to-date ammo system

Munkey:


--- Quote from: BULLsEYE091 on October 08, 2010, 05:23:00 PM ---ok... sounds good, but im no scripter, ill need a confirmed and finished up-to-date ammo system

--- End quote ---
Space Guy's Is...

The Corporation:

what about the CnS firearms reloading system?

Pages: << < (2/7) > >>

Go to full version