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Making a weapon glow

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chilmans:

How to make a part of the weapon glow?
Like when you're on a dark map you still see it (I don't mean adding a light).

chilmans:

Anyone?!

RT:

I don't think I've ever seen a gun do that. You probably could reverse the normals on the model in whatever program you are using to export to .dts. I know that's what happened for my gun. It's barrel's normals were flipped and it had a shiny glow to it.

Normals are basically the faces "flipped" the other way. So when a light hits it, lets say from the right side of it, it would be reversed shadowing giving it a glow. Instead of it casting a shade to the left side it would be lit up.

Does that make sense?

takato14:

In the Blender DTS exporter, there's an option under the materials tab to set a material to "Self-illuminating". Make sure that the ONLY the part of your model you want to glow is linked to that material, and click self-illuminating. This makes it glow.

chilmans:


--- Quote from: takato14 on October 07, 2010, 09:39:47 PM ---In the Blender DTS exporter, there's an option under the materials tab to set a material to "Self-illuminating". Make sure that the ONLY the part of your model you want to glow is linked to that material, and click self-illuminating. This makes it glow.

--- End quote ---
Thanks

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