Blockland Forums > Modification Help
Halo Reach Mod Set {On Hiatus: Unknown Return Date}
ShadowsfeaR:
The thing is, you need s script for it to show up as an option. To smooth coat this thing, it would even be preferable to make a GUI companion for the playertype. You're expecting it to just show up when I name all the parts as a node.
The Titanium:
I think you think I want it to display in the player options.
No, that was never the idea.
Never, never ever ever the idea from the very start.
I'm saying that when you set, say, different hat types in the player options, you'd get different armor.
Like, suggest you enable the knitHat. It makes you wear, like, Recon helmet. Enabling the scoutHat you wear the helmet that, like, Kat wears, or something.
I feel like there is some sort of miscommunication going on here.
ShadowsfeaR:
--- Quote from: The Titanium on February 16, 2011, 05:17:12 PM ---and that'd only appear when your player has a skihat hat enabled in his player options
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Argument denied
Edit: I see where you are getting at though. But it still requires scripting so the playertype recognizes which piece goes to which node.
Furling:
--- Quote from: ShadowsfeaR on October 05, 2010, 03:50:25 PM ---
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talk to Hydralisk willing help you.
The Titanium:
--- Quote from: ShadowsfeaR on February 17, 2011, 04:42:34 PM ---Argument denied
Edit: I see where you are getting at though. But it still requires scripting so the playertype recognizes which piece goes to which node.
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