| Blockland Forums > Modification Help |
| Halo Reach Mod Set {On Hiatus: Unknown Return Date} |
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| ShadowsfeaR:
You can edit the script already in the package, I had it working in BL before hand, so there is no need to edit the RoF, names, or anything else that was perfect already in there. All I need is you to implement the systems. NOW, for the other weapons, the scripts are going to be made from scratch. Good luck mah boi. |
| Zloff:
The bullet's speed is set to only 60, you sure you want that? |
| ShadowsfeaR:
Ok you can change that up to 150 or 175. I don't want a bullet as slow as a snail. Also: the gun isn't a machine gun, so don't change the fire rate, it's supposed to be a single fire weapon. |
| Zloff:
I know.. Ehh, I'd like to say I've finished the script for it already, but I've been forgetting about it and playing CrossFire instead. I have to add melee and scoping still Few Q's/problems though: 1. The firing sound isn't mono and is loud as hell 2. The scope texture isn't clear, so scoping would be pointless 3. It's going to be hard trying to get the exact eyeoffset coordinates from the mountpoint for the scoping datablock 4. How much damage should the melee do? 5. How accurate should the gun be while not scoping? |
| ShadowsfeaR:
--- Quote from: Zloff on April 04, 2011, 04:47:01 PM ---Few Q's/problems though: 1. The firing sound isn't mono and is loud as hell ill fix 2. The scope texture isn't clear, so scoping would be pointless im not using a texture, i used cylinders and cubes 3. It's going to be hard trying to get the exact eyeoffset coordinates from the mountpoint for the scoping datablock 4. How much damage should the melee do? 50 5. How accurate should the gun be while not scoping? less than when scoped, perhaps a small amount of spread --- End quote --- |
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