| Blockland Forums > Modification Help |
| Teamchat Function help |
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| Kalphiter:
--- Quote from: frogger3140 on October 08, 2010, 07:23:36 PM ---Oh, I want the code to work client-sided. --- End quote --- Sorry, that's OK to do. |
| Bauklotz:
--- Quote from: Uristqwerty on October 09, 2010, 10:59:22 PM ---Try this: trace(1); (warning: spammy. hurry with the next part or you will have a very full console. Also, try not to rotate your view) Send a teamchat message. trace(0); (ASAP. Once you do, the spammy bit will stop) There will probably be a bit of useful information in the console, now. Depending on how fast you are, between 50% and 99.9% of the information added will be useless. --- End quote --- --- Code: ---trace(1); commandToServer('TeamMessageSent',"Test."); schedule(ServerConnection.getPing()*2+1,0,trace,0); --- End code --- @fullconsole: --- Code: ---cls(); --- End code --- |
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