| Blockland Forums > Modification Help |
| Looping a Schedule/ Obtaining Health of a Vehicle [Fixed] |
| << < (2/5) > >> |
| Chrono:
It might be WheeledVehicle::Damage and FlyingVehicle::Damage |
| KuriousGeorge:
and it uses the same arguments as Armor:onMount? |
| Pew446:
--- Code: ---function loopa(){ schedule(1000,0,loopb); } function loopb(){ dostuff loopa(); } --- End code --- ? |
| Chrono:
--- Quote from: KuriousGeorge on October 11, 2010, 07:25:50 PM ---and it uses the same arguments as Armor:onMount? --- End quote --- No, but probably the same as ::damage --- Quote from: Pew446 on October 11, 2010, 07:28:30 PM --- --- Code: ---function loopa(){ schedule(1000,0,loopb); } function loopb(){ dostuff loopa(); } --- End code --- ? --- End quote --- As much as it would work, I could see several problems that could come from it. |
| KuriousGeorge:
Now we're getting off topic from the orginal post, but let me make sure I have my arguments right. function Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType) %this is the vehicle %obj is the driver %sourceObject is the one inflicting damage %damage is the amount of damage dealt Are these arguments right? Btw, thanks Chrono for helping me out. |
| Navigation |
| Message Index |
| Next page |
| Previous page |