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| Dragon Pack -V3 in its way!- |
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| Gravity Cat:
--- Quote from: lordician on October 27, 2010, 05:53:30 PM ---I see what you did there. Also, AI's are easy to make but a playertype pack has more global usefullness. And less console spam when you play as them yourself. --- End quote --- I don't know if flying AI's require additional stuff. And console spam usually is an indicator, telling you that you did something wrong. --- Quote from: k772 on October 27, 2010, 05:53:46 PM ---With bot events you can MAKE EM AIs xD --- End quote --- Standard bot -> dragon = ??? If that will work out good... |
| lordician:
--- Quote from: Gravity Cat on October 27, 2010, 05:58:47 PM ---I don't know if flying AI's require additional stuff. And console spam usually is an indicator, telling you that you did something wrong. Standard bot -> dragon = ??? If that will work out good... --- End quote --- The current flying script is based on airjumping. You press jump in the air to gain some speed upwards. Flying AI would require the AI to constantly jump when lower then the target or something. Also, most of the AI Hydralisk and ArmyUnit make is for Gamemode_Zombie which causes console errors when you play as those zombie playertypes. A known error. |
| ArmyUnit:
bump. Sorry I haven't been working on this very much lately.. >.> I really should finish the air dragon soon. |
| Blaze0:
Me want. |
| k772:
--- Quote from: ArmyUnit on October 28, 2010, 08:16:43 PM ---bump. Sorry I haven't been working on this very much lately.. >.> I really should finish the air dragon soon. --- End quote --- You have the Bug/Mas mods, so you have an excuse for the little progress. |
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