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| Dragon Pack -V3 in its way!- |
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| lordician:
--- Quote from: comr4de on October 18, 2010, 01:37:44 PM ---cna i bata teast plz --- End quote --- ye, have cooke whiel i pm u :cookie: :cookie: :cookie: |
| Uristqwerty:
--- Quote from: The Titanium on October 17, 2010, 11:04:55 PM ---How is a playertype able to point down like that? Is it hinged to do that? Does it have some sort of flying mechanic? --- End quote --- Go to third person. Look down. Watch as your playertype antimates leaning forward. I don't know if it is possible to give different animations for looking down in the air and on the ground, but since, as far as I know from my almost nonexistant modelling experience, it is an animation that the engine interpolates to the correct angle, so yes it is possible to turn the whole thing. |
| lordician:
--- Quote from: Uristqwerty on October 18, 2010, 05:00:28 PM ---Go to third person. Look down. Watch as your playertype antimates leaning forward. I don't know if it is possible to give different animations for looking down in the air and on the ground, but since, as far as I know from my almost nonexistant modelling experience, it is an animation that the engine interpolates to the correct angle, so yes it is possible to turn the whole thing. --- End quote --- Certainly not in this case. The airdragon leans it's head when looking down. Not it's body. --- Quote from: lordician on October 18, 2010, 05:35:07 AM ---I suppose that's an early version of the dragon. The first idea was to make it a playertype that would be mounted to an invisible flying vehicle at the press of a button. But that idea was changed when mr. wallet made up an airjump script for Hydralisk. --- End quote --- |
| ArmyUnit:
--- Quote from: The Titanium on October 17, 2010, 11:04:55 PM ---How is a playertype able to point down like that? Is it hinged to do that? Does it have some sort of flying mechanic? --- End quote --- --- Quote from: lordician on October 18, 2010, 05:35:07 AM ---I suppose that's an early version of the dragon. The first idea was to make it a playertype that would be mounted to an invisible flying vehicle at the press of a button. But that idea was changed when mr. wallet made up an airjump script for Hydralisk. --- End quote --- --- Quote from: Uristqwerty on October 18, 2010, 05:00:28 PM ---Go to third person. Look down. Watch as your playertype antimates leaning forward. I don't know if it is possible to give different animations for looking down in the air and on the ground, but since, as far as I know from my almost nonexistant modelling experience, it is an animation that the engine interpolates to the correct angle, so yes it is possible to turn the whole thing. --- End quote --- Actually that's just the falling animation. :cookieMonster: Hydralisk removed it from the add-on since it didn't blend well with the fly animation. :( |
| lordician:
--- Quote from: ArmyUnit on October 18, 2010, 05:08:20 PM --- Actually that's just the falling animation. :cookieMonster: --- End quote --- What. EDIT: Lern2steam |
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