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Dragon Pack -V3 in its way!-

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lordician:


--- Quote from: comr4de on October 18, 2010, 01:37:44 PM ---cna i bata teast plz

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ye, have cooke whiel i pm u :cookie: :cookie: :cookie:

Uristqwerty:


--- Quote from: The Titanium on October 17, 2010, 11:04:55 PM ---How is a playertype able to point down like that? Is it hinged to do that? Does it have some sort of flying mechanic?

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Go to third person.

Look down.

Watch as your playertype antimates leaning forward.


I don't know if it is possible to give different animations for looking down in the air and on the ground, but since, as far as I know from my almost nonexistant modelling experience, it is an animation that the engine interpolates to the correct angle, so yes it is possible to turn the whole thing.

lordician:


--- Quote from: Uristqwerty on October 18, 2010, 05:00:28 PM ---Go to third person.

Look down.

Watch as your playertype antimates leaning forward.


I don't know if it is possible to give different animations for looking down in the air and on the ground, but since, as far as I know from my almost nonexistant modelling experience, it is an animation that the engine interpolates to the correct angle, so yes it is possible to turn the whole thing.

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Certainly not in this case.
The airdragon leans it's head when looking down.
Not it's body.

--- Quote from: lordician on October 18, 2010, 05:35:07 AM ---I suppose that's an early version of the dragon.
The first idea was to make it a playertype that would be mounted to an invisible flying vehicle at the press of a button.
But that idea was changed when mr. wallet made up an airjump script for Hydralisk.

--- End quote ---


ArmyUnit:


--- Quote from: The Titanium on October 17, 2010, 11:04:55 PM ---How is a playertype able to point down like that? Is it hinged to do that? Does it have some sort of flying mechanic?

--- End quote ---

--- Quote from: lordician on October 18, 2010, 05:35:07 AM ---I suppose that's an early version of the dragon.
The first idea was to make it a playertype that would be mounted to an invisible flying vehicle at the press of a button.
But that idea was changed when mr. wallet made up an airjump script for Hydralisk.

--- End quote ---

--- Quote from: Uristqwerty on October 18, 2010, 05:00:28 PM ---Go to third person.

Look down.

Watch as your playertype antimates leaning forward.


I don't know if it is possible to give different animations for looking down in the air and on the ground, but since, as far as I know from my almost nonexistant modelling experience, it is an animation that the engine interpolates to the correct angle, so yes it is possible to turn the whole thing.

--- End quote ---


Actually that's just the falling animation.  :cookieMonster:

Hydralisk removed it from the add-on since it didn't blend well with the fly animation. :(

lordician:


--- Quote from: ArmyUnit on October 18, 2010, 05:08:20 PM ---
Actually that's just the falling animation.  :cookieMonster:

--- End quote ---
What.

EDIT: Lern2steam

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