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| Nepthan:
ITT: Poor Shinedown. |
| oromis:
I completely lol'd at that comic. But wait, are we both eating reese's puffs? If so, then everything problem has already been solved. |
| JTBreslow:
1. If you see a scout, aim for the feet as soldier. 2. As a scout, jump on peoples heads and hit them with the bat. It works suprisingly well on heavies. 3. ALWAYS HEAL HEAVIES! If there is a medic healing the heavy, then heal the medic and when he dies heal the heavy. Also, pay attention to whats going on, not just your heal target! 4. As a spy, do not come out of your base disguised as an enemy, (eg. coming out of red base as a blue demoman) its super obvious and snipers will shoot you. Avoid pyros. 5. Don't be an offensive engineer. I guess this will help? |
| Qwepir:
--- Quote from: JTBreslow on October 13, 2010, 06:52:35 PM ---1. If you see a fast class, (scout,demoman, etc.) aim for the feet as soldier. --- End quote --- Demoman isn't a fast class. --- Quote from: JTBreslow on October 13, 2010, 06:52:35 PM ---5. Don't be an offensive engineer. --- End quote --- Gunslinger engineers can be a viable offensive class. |
| JTBreslow:
--- Quote from: Qwepir on October 13, 2010, 06:55:00 PM ---Demoman isn't a fast class. --- End quote --- He seems fast too me. --- Quote from: Qwepir on October 13, 2010, 06:55:00 PM ---Gunslinger engineers can be a viable offensive class. --- End quote --- I've never used the gunslinger, so I have nothing to say here. |
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