Author Topic: Treynolds416's Warehouse CTF  (Read 4176 times)

The only thing that i noticed was the overuse of these print blocks. other than that it gets 8/10
Boxes are Fu-gly, other than that it's neat.
Read the new addition to the OP.

where save
No.

no, my reasons arn't wrong, if he were moving, the emitter trail would be behind/infront/to the side of him :D
No, I meant that If I wanted it to look like he was moving, I could have had him moving. Instead, I wanted him to stand still, to give the illusion of me cornering him.

:D finally another person who shares my view on TDM's.

I always build for playability, not looks. Although it ends up looking half or 3/4 decent afterwards.

If you're wondering what I made, search up in gallery:

Strategic Riverside TDM
Convoy Ambush
Island CTF


I was working on another one but now can't.

No, I meant that If I wanted it to look like he was moving, I could have had him moving. Instead, I wanted him to stand still, to give the illusion of me cornering him.
[/quote]I looked so cool in that picture :3

:D finally another person who shares my view on TDM's.

I always build for playability, not looks. Although it ends up looking half or 3/4 decent afterwards.
Hooray

If you're wondering what I made, search up in gallery:

Strategic Riverside TDM
Convoy Ambush
Island CTF
I've seen your stuff before, pretty cool.

Also, Slayer quote fail


Nice.
9/10
Despite the nice rating, I'd like you to play before you rate it.

Will definitely stop by

Will definitely stop by
Server's going up now, if you or anyone else is interested.



This looks like something from Gunz would look like.But of course, Its nice 9/10 for it looking good.

This looks like something from Gunz would look like.But of course, Its nice 9/10 for it looking good.
Despite the nice rating, I'd like you to play before you rate it.

This reminds me of a map on the first counter strike :)

:D finally another person who shares my view on TDM's.

I always build for playability, not looks. Although it ends up looking half or 3/4 decent afterwards.

I've seen your stuff before, pretty cool.

Thanks.


We could work on the next one. I was starting one themed underwater.

General idea: Cargo ships above, blue attacks from underneath in a underwater cave. Ever heard of air pockets?