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Treynolds416's Warehouse CTF
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Treynolds416:

--- Quote from: Shinedown on October 17, 2010, 01:54:41 PM ---The only thing that i noticed was the overuse of these print blocks. other than that it gets 8/10

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--- Quote from: StoneHead on October 17, 2010, 03:58:31 PM ---Boxes are Fu-gly, other than that it's neat.

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Read the new addition to the OP.


--- Quote from: cool1995 on October 17, 2010, 02:56:08 PM ---where save

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No.


--- Quote from: phflack on October 17, 2010, 07:47:22 PM ---no, my reasons arn't wrong, if he were moving, the emitter trail would be behind/infront/to the side of him :D

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No, I meant that If I wanted it to look like he was moving, I could have had him moving. Instead, I wanted him to stand still, to give the illusion of me cornering him.
Conan:
:D finally another person who shares my view on TDM's.

I always build for playability, not looks. Although it ends up looking half or 3/4 decent afterwards.

If you're wondering what I made, search up in gallery:

Strategic Riverside TDM
Convoy Ambush
Island CTF


I was working on another one but now can't.
SlayerZ99:
No, I meant that If I wanted it to look like he was moving, I could have had him moving. Instead, I wanted him to stand still, to give the illusion of me cornering him.
[/quote]I looked so cool in that picture :3
Treynolds416:

--- Quote from: Conan on October 18, 2010, 07:09:36 PM ---:D finally another person who shares my view on TDM's.

I always build for playability, not looks. Although it ends up looking half or 3/4 decent afterwards.
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Hooray


--- Quote from: Conan on October 18, 2010, 07:09:36 PM ---If you're wondering what I made, search up in gallery:

Strategic Riverside TDM
Convoy Ambush
Island CTF

--- End quote ---
I've seen your stuff before, pretty cool.

Also, Slayer quote fail
Red Cube:
Nice.
9/10
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