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Loading Events With Serverdirectsavefileload()

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Kalphiter:

Try using the brickgroup created automatically, then selectively delete variables.

Greek2me:

Do you mean with that list posted previously? It does not work with that either.

Kalphiter:

.save("base/brickgroup.txt"); the real brickgroup that's created by the game.

Create the fake group using the contents of brickgroup.txt.

See if that works.

Greek2me:

It just spits out the host's brickgroup. I have all the elements in that brickgroup in my fake one. I'll try to change the client number from 0

Greek2me:

No luck still. Ideas?

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