Blockland Forums > Modification Help
Loading Events With Serverdirectsavefileload()
Kalphiter:
Try using the brickgroup created automatically, then selectively delete variables.
Greek2me:
Do you mean with that list posted previously? It does not work with that either.
Kalphiter:
.save("base/brickgroup.txt"); the real brickgroup that's created by the game.
Create the fake group using the contents of brickgroup.txt.
See if that works.
Greek2me:
It just spits out the host's brickgroup. I have all the elements in that brickgroup in my fake one. I'll try to change the client number from 0
Greek2me:
No luck still. Ideas?