Blockland Forums > Modification Help
Modelling tips?
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Jaydee:

--- Quote from: goz3rr on April 22, 2010, 02:25:14 AM ---It found it too hard, that there are too much tutorials scattered around the forums, That are very good, But didn't get stickied. So i'll list all here:
Deathwishez made epic table :3

Using map editorbyGoz3rrMaking A GUIbyAGlass0fMilkCreating content for JVS with Milkshape   byBlastdownCreating a weapon for BlocklandbyAzerathCreating Bricksstolen from   RTB Wiki :3Making Special EffectsbyMuffinmixMaking MapsbySquareheadFlatshading Models in MilkshapebyTraderConverting musicbyE_net4Creating Item IconsbyVerticalHorizonHow to package decalsbyWedgeEvent TutorialbyDeathwishezTorque Scripting TutorialbyGarage GamesExporting model for blockland with blenderbyCapMaking addons with BlenderbyDarkStarAnimations with MilkshapebyAzerathCreating interiorsbyAntaresBLB ReferencebySpace GuyMaking a colorsetbytoasty bread 4Adding two hands to a model with milkshapebyNEkramAnimating your model in milkshapebyAzerathBlockhead parts for renderingbyTheKhozKINEX's Scripting TutorialsbyKINEXHow to make hex codesbyLeetZeroAdding hands to guns with blender (Might be confusing)  byFOX TAILHow to make item icons in The GIMPbyAGlass0fMilkVehicle with Wings3dbyalex dude
These are stickies in the code forum, But i'll just post them here too.

Event System - Register Inputs/Outputs  bySpace GuyPackage/Parent Syntax TutorialbyTraderEfficiency in BlenderbyHeedicalking
And just some general info that can be useful:

Joint names for weapons (Thanks to Cyanian):
mountPoint- Where blocklander holds gun.
muzzlePoint- Where projectile comes out.
ejectPoint- Where the shell comes out.
Level Of Details: (Thanks to TheKhoz)
Weapons/Tools: 0
Players: 100
Vehicle: multiple of 16 (Unconfirmed?)
Joint names for vehicles
Front left tire = hub0
Front right tire = hub1
Rear left tire = hub2
Rear right tire = hub3
Driver = mount0
Passengers = mount1 etc.
Image sizes:
Thumbnails: 64x64
Print/Decal: 512x512
Template for Icons:

Installing Mission Editor
To run use the editor, run blockland.exe -mod editor
(Edit the shortcut and add "-mod editor" without quotes"
If you don't know what this means, you probably won't be able to figure out the editor anyway.
OR
Download Spaceguy's Mission Editor addon

F10 = gui editor
F11 = mission editor

In the mission editor: Alt+Q = F8 and Alt+W = F7
Mountpoints for players and animations: (By The Russian and people who posted in his thread)
List of Bone Names:

eye - First person Camera

mount0 - Right Hand
mount1 - Left Hand
mount2 - Body
mount3 - Right Foot
mount4 - Left Foot
mount5 - Head
mount6 - Visor
mount7 - Pants

List of Sequences:

m_activate1 - Activation
m_activate2 - Flailing arms
m_armattack - Attacking with the right hand
m_armreadyboth - Both arms out (Looks like /hug)
m_armreadyleft - Left arm out
m_armreadyright - Right arm out
m_back - moving backwards
m_crouch - crouching
m_crouchback - moving backwards while crouching
m_crouchrun - moving forwars while crouching
m_crouchside - Moving from side to side while crouching
m_death - Death Animation
m_fall - Falling Animation
m_headside - Freelook
m_headup - Used when model requires neck usage; tilts the head up
m_jump - Jumping Animation
m_land - When you hit the ground hard
m_leftrecoil - Moving the left hand up
m_look - Spins the torso on the X axis; used for pitch camera adjustment
m_plant - Planting a brick
m_root - Null Thread, there is no animation
m_rotCW - Turning clockwise
m_rotCCW - Turning counter clockwise
m_run - Running
m_shiftAway - Shifting the ghostbrick away from you
m_shiftDown - Shifting the ghostbrick downwards
m_shiftLeft - Shifting the ghostbrick to the left
m_shiftRight - Shifting the ghostbrick to the right
m_shiftTo - Shifting the ghostbrick towards you
m_shiftUp - Shifting the ghostbrick upwards
m_side - Moving from side to side
m_sit - Sitting
m_spearReady - Charging the spear
m_spearThrow - Throwing the spear
m_standJump - Jumping while standing still
m_talk - Talking animation
m_undo - Hitting Ctrl+Z (The shaking head thing)
m_walk - Walking Animation
m_wrench - Wrenching Animation

There's also info at the RTB Wiki, Check it out too!


--- End quote ---
TheKhoz:
This is how to hollow a cylinder for guns:

http://s769.photobucket.com/albums/xx334/Benarron45/?action=view&current=clip0008.mp4

Here is how to make a square indent in a model:

http://s769.photobucket.com/albums/xx334/Benarron45/?action=view&current=clip0009.mp4

This is a flatshade video:

http://s769.photobucket.com/albums/xx334/Benarron45/?action=view&current=clip0011.mp4

Cutting a hole in a cube:

http://s769.photobucket.com/albums/xx334/Benarron45/?action=view&current=clip0010.mp4
KadeBL_ID12958:
Thanks guys. This is a lot of help as of now.
KadeBL_ID12958:

--- Quote from: Jaydee on October 20, 2010, 08:00:35 AM ---

--- End quote ---
I have blender.
KadeBL_ID12958:
triple toast. Bump?
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