| Blockland Forums > Modification Help |
| Modelling tips? |
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| Jaydee:
--- Quote from: goz3rr on April 22, 2010, 02:25:14 AM ---It found it too hard, that there are too much tutorials scattered around the forums, That are very good, But didn't get stickied. So i'll list all here: Deathwishez made epic table :3 Using map editorbyGoz3rrMaking A GUIbyAGlass0fMilkCreating content for JVS with Milkshape byBlastdownCreating a weapon for BlocklandbyAzerathCreating Bricksstolen from RTB Wiki :3Making Special EffectsbyMuffinmixMaking MapsbySquareheadFlatshading Models in MilkshapebyTraderConverting musicbyE_net4Creating Item IconsbyVerticalHorizonHow to package decalsbyWedgeEvent TutorialbyDeathwishezTorque Scripting TutorialbyGarage GamesExporting model for blockland with blenderbyCapMaking addons with BlenderbyDarkStarAnimations with MilkshapebyAzerathCreating interiorsbyAntaresBLB ReferencebySpace GuyMaking a colorsetbytoasty bread 4Adding two hands to a model with milkshapebyNEkramAnimating your model in milkshapebyAzerathBlockhead parts for renderingbyTheKhozKINEX's Scripting TutorialsbyKINEXHow to make hex codesbyLeetZeroAdding hands to guns with blender (Might be confusing) byFOX TAILHow to make item icons in The GIMPbyAGlass0fMilkVehicle with Wings3dbyalex dude These are stickies in the code forum, But i'll just post them here too. Event System - Register Inputs/Outputs bySpace GuyPackage/Parent Syntax TutorialbyTraderEfficiency in BlenderbyHeedicalking And just some general info that can be useful: Joint names for weapons (Thanks to Cyanian): mountPoint- Where blocklander holds gun. muzzlePoint- Where projectile comes out. ejectPoint- Where the shell comes out. Level Of Details: (Thanks to TheKhoz) Weapons/Tools: 0 Players: 100 Vehicle: multiple of 16 (Unconfirmed?) Joint names for vehicles Front left tire = hub0 Front right tire = hub1 Rear left tire = hub2 Rear right tire = hub3 Driver = mount0 Passengers = mount1 etc. Image sizes: Thumbnails: 64x64 Print/Decal: 512x512 Template for Icons: Installing Mission Editor To run use the editor, run blockland.exe -mod editor (Edit the shortcut and add "-mod editor" without quotes" If you don't know what this means, you probably won't be able to figure out the editor anyway. OR Download Spaceguy's Mission Editor addon F10 = gui editor F11 = mission editor In the mission editor: Alt+Q = F8 and Alt+W = F7 Mountpoints for players and animations: (By The Russian and people who posted in his thread) List of Bone Names: eye - First person Camera mount0 - Right Hand mount1 - Left Hand mount2 - Body mount3 - Right Foot mount4 - Left Foot mount5 - Head mount6 - Visor mount7 - Pants List of Sequences: m_activate1 - Activation m_activate2 - Flailing arms m_armattack - Attacking with the right hand m_armreadyboth - Both arms out (Looks like /hug) m_armreadyleft - Left arm out m_armreadyright - Right arm out m_back - moving backwards m_crouch - crouching m_crouchback - moving backwards while crouching m_crouchrun - moving forwars while crouching m_crouchside - Moving from side to side while crouching m_death - Death Animation m_fall - Falling Animation m_headside - Freelook m_headup - Used when model requires neck usage; tilts the head up m_jump - Jumping Animation m_land - When you hit the ground hard m_leftrecoil - Moving the left hand up m_look - Spins the torso on the X axis; used for pitch camera adjustment m_plant - Planting a brick m_root - Null Thread, there is no animation m_rotCW - Turning clockwise m_rotCCW - Turning counter clockwise m_run - Running m_shiftAway - Shifting the ghostbrick away from you m_shiftDown - Shifting the ghostbrick downwards m_shiftLeft - Shifting the ghostbrick to the left m_shiftRight - Shifting the ghostbrick to the right m_shiftTo - Shifting the ghostbrick towards you m_shiftUp - Shifting the ghostbrick upwards m_side - Moving from side to side m_sit - Sitting m_spearReady - Charging the spear m_spearThrow - Throwing the spear m_standJump - Jumping while standing still m_talk - Talking animation m_undo - Hitting Ctrl+Z (The shaking head thing) m_walk - Walking Animation m_wrench - Wrenching Animation There's also info at the RTB Wiki, Check it out too! --- End quote --- |
| TheKhoz:
This is how to hollow a cylinder for guns: http://s769.photobucket.com/albums/xx334/Benarron45/?action=view¤t=clip0008.mp4 Here is how to make a square indent in a model: http://s769.photobucket.com/albums/xx334/Benarron45/?action=view¤t=clip0009.mp4 This is a flatshade video: http://s769.photobucket.com/albums/xx334/Benarron45/?action=view¤t=clip0011.mp4 Cutting a hole in a cube: http://s769.photobucket.com/albums/xx334/Benarron45/?action=view¤t=clip0010.mp4 |
| KadeBL_ID12958:
Thanks guys. This is a lot of help as of now. |
| KadeBL_ID12958:
--- Quote from: Jaydee on October 20, 2010, 08:00:35 AM --- --- End quote --- I have blender. |
| KadeBL_ID12958:
triple toast. Bump? |
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