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| HE-Grenade "Pin" |
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| takato14:
--- Quote from: Blastdown on October 22, 2010, 11:12:33 AM ---The animation is on hegrenade.dts, hegrenadePin.dts is the shell projectile which activates is ejected after the animation. --- End quote --- |
| takato14:
--- Quote from: LeetZero on October 22, 2010, 01:24:15 PM ---Apparently, noone knows (never done?) a thing similar to the HE Grenade which includes the Pin? --- End quote --- If what you are saying is two different DTS' merged together at the same time and one gets "pulled out" and dropped, that's impossible. |
| LeetZero:
--- Quote from: takato14 on October 22, 2010, 04:22:06 PM ---If what you are saying is two different DTS' merged together at the same time and one gets "pulled out" and dropped, that's impossible. --- End quote --- HE-Grenade uses it, it IS possible. Think before you post. I think the point is a animation that starts once Left-Click is pressed and after that the Animation stops at the end where the respective Pin is removed from the item in hand. Explains why the HE-Grenade loses it's pin even if you don't throw it, if you Left-Click once without throwing the HE-Grenade, you will notice the Grenade in your hand without the pin. THAT is what I am trying to do. |
| Mr.jacksaunt:
The "Pin" is the shell, make the pin model in your modeling program just like the shell on your grenade, and make a disappearing animation on your grenade. And put the shell ejector right where the pin is, and when you finish the scripts by using the pin "coming out" as your firing animation, and have a delay from when you get the grenade to the throwing position. |
| takato14:
--- Quote from: LeetZero on October 22, 2010, 04:30:30 PM ---HE-Grenade uses it, it IS possible. Think before you post. I think the point is a animation that starts once Left-Click is pressed and after that the Animation stops at the end where the respective Pin is removed from the item in hand. Explains why the HE-Grenade loses it's pin even if you don't throw it, if you Left-Click once without throwing the HE-Grenade, you will notice the Grenade in your hand without the pin. THAT is what I am trying to do. --- End quote --- Its just a loving illusion. There are two seperate DTS', the pin and the grenade. The grenade model HAS the pin's mesh stored in it. An animation is set so that when you click, it gets pulled out of the grenade, moved to the side, and then vanishes. When it vanishes, the script is set to eject a shell from the point where it vanished. The shell is the seperate Pin DTS. I know what Im loving talking about. It is not possible to mount a seperate dts shape onto a weapon model. |
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