| Blockland Forums > Modification Help |
| HE-Grenade "Pin" |
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| Mr.jacksaunt:
Yay for a person who understands how it works. Leet, I don't know how you couldn't have thought of that. I have no scripting experience at all, and I still know how it works. |
| LeetZero:
--- Quote from: Mr.jacksaunt on October 23, 2010, 04:42:35 PM ---Yay for a person who understands how it works. Leet, I don't know how you couldn't have thought of that. I have no scripting modeling? experience at all, and I still know how it works. --- End quote --- I can't figure it out, it might be another version of Blender that counts, or it's the way I done it. Could be the way I done it. |
| Loki:
--- Quote from: takato14 on October 23, 2010, 12:06:20 PM ---I know what Im loving talking about. It is not possible to mount a seperate dts shape onto a weapon model. --- End quote --- You must not know what you're talking about then. |
| takato14:
--- Quote from: Loki on October 23, 2010, 06:11:48 PM ---You must not know what you're talking about then. --- End quote --- Its not possible to have "attachments" to a weapon. Such as interchangeable scopes and accessories. (Not possible without making 30000 different datablocks.) Attaching a pin to the grenade is that same concept. |
| LeetZero:
What I was thinking (Cyanian was whatever) is that the animation puts the pin VERY VERY far away on the last frame, and then the animation stops. No idea. |
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